Polishing for Early Access Release Date

Hi Sociable fans!

We’d like to give a big thanks to our great fan base for your continuous support during the last weeks since Gamescom. We’ve had a lot of feedback on the game and previews from the show have been great.  We would also like to apologize about the confusion related to the EA release date. Late summer is an English term that can be interpreted on the words for non English native speakers but actually means “summer warmth that goes beyond the summer months” in this context.  Hope that clears much of the confusion!

At the office our team is working on many different things for the Early Access release . Menus, World Mode, tactics, stadium details, crowd and player characters improvements, and many gameplay additions are being inserted.

On the marketing side we are currently looking at a list for sending out preview builds for streamers and media.

Release date on Steam Early Access PC will be – 12th of October!

New discussions about the game are taking place at reddit and at the steam discussion forum. Please go there if you wish to have a bigger discussion about topics of interest. We try to answer most of the posts as well as we can.

A big thanks to all of you who help spread the word about the game out there – we really, really appreciate it!

Stay Sociable everyone!
/ Gustav – Community Manager

Gamifique interview translated to english

We posted an interview with Czech magazine Gamifique last week which kind of went under the radar for a lot of people because of the language barrier. Here it is in english. A good read. The original can be found here. 

1) I read on you official page that Sociable Soccer is Rocket League in boots. Did you take inspiration from this game?
We do not exactly take inspiration form Rocket League, but it is a good benchmark of the AA standard, superfast online gameplay and friendly competitiveness of Sociable Soccer.

2) Can we expect czech or slovak national team in your game?
Yes both of them, plus 4 Czech club teams and 3 Slovak club teams

3) Where did you get that name – Sociable Soccer?
Well it is a play on Sensible Soccer and the fact that the game is very sociable, which means someone who likes to socialize and share the fun of the game.

4) Why did you choose this graphics design?
It is a clean style that blends top 3D modelling and shading with almost-realistic textures and 2D character art. We want to distinguish ourselves from the ultra realistic simulations like FIFA and PES and the more retro football titles that are also out there, we hope our style blends reality with character and humour

5) Will be the console version different from PC or mobile version?
Playstation, XBox and PC will be quite similar, Nintendo Switch is a bit different, touch screen devices like phones are different again, and VR is totally different of course, but all play using the same underlying system so all platforms can play against each other.

6) Can we expect manager mode or financial management of club?
There are a number of game modes bit no financial management of the club. All games in all game modes can be played just by setting up the team and watching AI or by playing with a pad, keyboard or touchscreen.
Apart from friendlies the main game modes are World Mode where you take the role of a manager figure and upgrade him and unlock the world by managing and playing with many different teams to win 67 real world trophies, and online league mode where you collect player cards and build up a big squad to play for the club of your choice

7) You claim that your game will be deep. It will be just in terms of tactic or in number of features?
Deep in many ways. There are over 1,000 teams, 30,000 players, 4 game modes offering thousands of hours of gameplay, nearly 500 different on pitch strategies, over 100 hour single player campaign mode etc

8) On your Steam page you claim that there will be esport tournaments after full release. Do you have any plans now, or you will consider it in next months period?
We have some plans for players to represent their club or country in esports tournaments

9) Now about multiplayer: Do you plan any competitive matches or rankings?
Online you can play in friendlies with friend, in DIY competitions and in the online league where you represent your club and collect player cards from a deck of 30,000 different players to build up your team and play online against fans of other club. All of our online players are ranked in a ten league system. Later we plan for players to be given a chance to play in clans and enter esports tournaments to enhance their reputation.

10) How exactly will multiplayer for eight players work?
This is 8 teams. It will be 1 on 1 play, but with 8 teams in the tournament overall either online or offline. We are also experimenting with co-op play for two players on the same side

11) Do you want to expand your game on Nintendo?
Yes we already have a Nintendo Switch version in development

12) Will be Sociable Soccer just in english, or in any other languages?
Just English to start, but eventually translated

13) Do you now the exact price of your game, or you still demand leg and arm from your fans?
The price will be in line with other AA titles on the market. Arms and legs should not be required.

14) What about your expectations? (Number of players, reviews, sales…)
My hope is that the game is as successful as Sensible World of Soccer that was played by about 20 million people and got universal 90%+ reviews, but I have no expectations. Hopefully we can turn a new younger generation of fans onto fast paced cross platform arcade football, but only time will tell.

15) Do you have any exact date of release?
Planned Steam Early Access release date is early October

More quotes and previews from Gamescom

“Jon Hare jokes that it is untactical to beat journalists – and then he whoops me in Sociable Soccer.” (Swedish) https://www.fz.se/forhandstitt/274258-hands-on-nutida-90-talsfotboll-i-sociable-soccer

“Sociable Soccer is a football game, but you do not have to love soccer to love Sociable Soccer.” https://blog.de.playstation.com/2017/09/01/ps-blog-gamescom-sociable-soccer-eingngig-umfangreich-und-eine-tolle-vr-erfahrung/

“The most acclaimed football simulation game at Gamescom was PES 2018, the second most acclaimed was not FIFA 18 but Sociable Soccer.” http://www.realite-virtuelle.com/sociable-soccer-sur-ps-vr

“The gameplay is of course fast paced and you can pass the entire game field in seconds with 3-4 passes.” XBoxUser.de​ https://www.xboxuser.de/news/sociable-soccer-auf-der-gamescom-angespielt

“Everything seems to work well, with that old aftertaste that never hurts.” eurogamer.it​ http://www.eurogamer.it/articles/2017-08-28-sociable-soccer-prova-anteprima

Previews from Gamescom

The previews continue coming after the great week at Gamescom. Here are two more.

“Sociable Soccer is designed to deliver the football videogame that FIFA and PES are shying away from.” VRFocus
https://www.vrfocus.com/2017/08/preview-sociable-soccer-footballs-coming-home-to-vr/

“Everything seems to work well, with that old aftertaste that never hurts.” Eurogamer.it
http://www.eurogamer.it/articles/2017-08-28-sociable-soccer-prova-anteprima

 

Two news articles from Gamescom

Last week at Gamescom our game designer Jon Hare had a lot of meetings and made some game interviews with different sites and magazines. Here are the first two.

“Sociable Soccer is not only nostalgia, but a game with an identity of its own. ” The Games Machine (Italy)
https://www.thegamesmachine.it/anteprime-videogiochi-pc-ps4-xbox-wii-u-app/89514/sociable-soccer-provato/

“Sociable Soccer is heading to Steam Early Access very soon.”  VR Focus
https://www.vrfocus.com/2017/08/sociable-soccer-heading-to-playstation-vr/

Sociable Questions #1 Before Early Accesss

Yesterday I asked what you would like me to write a blog post about and well, I could not select only one topic so I thought I’d take your questions and maybe answer a little more than you can on twitter. Here are some of the questions from yesterday.

Vasanth Kumar @gully_pointOur biggest Indian Supporter. Super passionate! 
Q: Tell us about the online leagues in the game, and how it works?
A: We can’t just yet. It is the third of our main modes and will include collecting player cards to form a strong side against opponents mainly online.

Rick Lindeman  – SWOS oracle, arranged the World Cup in SWOS last year. 
Q: Release date. Platforms. Vita/ps4 bundle?
A: We can’t reveal the release date yet. Hopefully we will do that during Gamescom. The first platform will be PC, then iOS and Android. A Vita/PS4 bundle would be nice, but nothing we have been thinking about yet.

James N –  – Loves turtles and pools of water at football pitches.
Q: Testing strategy?
A: Company X will do most of the testing before release. We are thinking about having an online stability demo released where you can try out online against a random opponent. If this happens we will announce it. For now the game will go straight to Early Access if nothing else is announced.

Dan – @Computer guy with 12.5 Vine loops!
Q: Will you be able to save and export your team name edits, and if so can you import others? and for bonus points could it be cross platform?
A:  Ideally we want an editing mode (player names and team names) in the first Early Access release. We will announce features as we get closer. If it’s not in the first release you will know and can make your decision based on that. I believe it will be in. An editing mode for us is one which you can share. Xbox is terrible with these kind of things like sharing files etc because of closed hardware. Other formats are easier and we know PES has an extensive editing community on PS4 and PC. We’d like something similar.

Cross platform is up to the platform holders. It doesn’t matter how awesome our skills are at the office when we code the game. If Microsoft and Sony does not allow it we can’t do nothing. It is a common misconception that most programming studios chose not to make cross platform games on their own. That is simply not true. Most people in tech want people to come together as much as possible.

– Chelsea fan who is enriching sports sole.
Q: If we can create our own teams and League’s and Cups.
A: You will be able to edit names when the said edit mode comes into place. In that way you can create a team by editing the names of a current team and overwriting old ones’. There will be a DIY mode for creating competitions. Details are yet to be announced for DIY but online it will work for up to 8 players a competition.

Well that was some of the questions answered a bit more extensively.
We’ll be back with more Sociable Questions shortly!

Sociable Soccer Early Access Steam Trailer & Press Release


Jon Hare’s Sociable Soccer to kick off big time on Steam Early Access this Summer

The godfather of the football game returns to his roots with this fast-paced, arcade take of the beautiful game

London, United Kingdom – August 10th, 2017 – Legendary football game designer Jon Hare’s Tower Studios in partnership with Finnish studio Combo Breaker, today announced that Sociable Soccer, Hare’s latest fast-paced, arcade take on the beautiful game, will launch in summer 2017 on Steam Early Access with Xbox One, PlayStation 4 and mobile platforms to follow. To celebrate the announcement Tower Studios have released a new Steam Early Access trailer that can be viewed on Youtube: https://www.youtube.com/watch?v=4DtNlaUEkm0&hd=1

“Sociable Soccer is a super quick, adrenaline soaked football action game, an unholy alliance of Guardiola’s tiki taka and Klopp’s gegenpressing, where ultra sharp passing and shooting can easily be thwarted by a well timed slide tackle.. something like Rocket League in boots”, said Jon Hare, Designer and Director of Sociable Soccer. “After nearly two years in development we are excited to be launching soon on Steam Early Access. The game has a whole world of soccer already in place and online and offline matches are playing like a dream. As we sprint towards full commercial launch in late 2017 we invite gamers and football lovers to become part of our game changing, new sports franchise as we add new features, game modes and updates every few weeks”.

‘Godfather of football games’ Jon Hare, designed two of the biggest football franchises of the 20th century in Microprose Soccer and the genre defining Sensible World of Soccer, one of the 10 most influential video games of all time according to Stanford University. Faithful to his sports game pedigree Sociable Soccer features over 1,000 club and national teams from around the world and over 30,000 players, with 67 international football trophies to compete for and lighter friendly game modes including trademark custom teams. Beneath its sleek visual presentation lies a game of significant complexity with pinpoint controls and tactical depth. Easy to play and hard to master with single player, classic local multiplayer, online multiplayer and manager modes all supported. Sociable Soccer is a perfect blend of the instant playability of yesteryear with the power of modern technology.

Steam Store Page: http://store.steampowered.com/app/636690/Sociable_Soccer/

About The Team
Sociable Soccer has been designed for modern technology from the ground up by a team of superstars from the European games development scene . “A designer can only be as good as the team around him” commented Jon “I waited almost 10 years until I found a team good enough to make my next football game with and the team behind Sociable Soccer is a combination of the very best of British design, Finnish engineering and French art”. Indeed the combined portfolio of Jon and the Combo Breaker team in their various roles is staggering: Sensible Soccer, Cannon Fodder, Max Payne, Alan Wake, Tomb Raider, Angry Birds, Bike Baron, Tower Bloxx, The Walking Dead. The list goes on and on with over 20 international #1 games between them.

Picture shaping up nicely for Gamescom

Hey guys!

Just a little summary of what has been going on. We have started to work on the gamescom build. A lot of things are coming together and you are starting to see the picture shaping as the puzzle becomes more complete. Do you remember that there was only three different hair and skin colors in Sensible? Well we got quite a lot more. We are also wrapping up work on a new stadium, player cards, inserting a new HUD and adding stuff to gameplay. This coming Monday we will make a new video and we got a press release coming up for Gamescom. Both will be released quite soon!

Stay tuned!

Things on the to do list

Is all this talk about fixing the core and working on tech issues with different platforms making you feel worried that we are forgetting gameplay?

Here’s an update on what gameplay related development we are doing next.

1. Throw ins.
One of the reasons you haven’t seen a longer game play clip is that we haven’t finished the throw ins. They haven’t had much priority but there will be several ways in which you can throw in the ball.

Players can do (these are under consideration still and some may not make it for the final game)
(I) a low throw with pass button
(II) a regular throw with kick or shoot button
(III) a chip throw with chip button

In addition there will be football rules and physical laws attached to the throw ins.

2. Ball hitting outside of net
The net needs to know what hit it. At the present you can actually shoot through the net on the outside. The only physical laws we’ve set here is that if the ball enters the goal (the correct way of course) it will bounce around in the net. Time to make it feel realistic on the other side too.

3. Goalkeeper code overhaul
The goalkeeper don’t know much about his surroundings and he needs to have more skills. At the moment he is really bad at catching curled/aftertouch shots. That’s why we are going to create his run speed, his decision making and his orientation skills so that he will become like a wall in the goal. No just kidding. He’ll be a clown. He’ll be average. We hope. We know what we are doing. Trust us.

That’s some of the points on our list. When any of these have been completed we’ll show you in a video.

Full team meetup in Helsinki.

The Combo Breaker team at work.

So this week the full Combo-Breaker team met up in Helsinki. It was time for us to co-ordinate things and to exchange views on the game making progress we are in. The lead programmers and artists are very thorough when it comes to detail and that is mostly why you haven’t seen any screenshots or videos for a long time. There are some things that are shaping up extremely well.

1) Network play. Currently you can play the game on and against others on PC, IOS and Android. That means cross play. Yes you heard it right, as long as the platform holder allows it we will support it. If they do not we will be letting the tears roll. Lag will be minimal as long as you connect to a player within a reasonable distance. It will be less heavy than in games like FIFA and PES simply because we don’t have as many outcomes to calculate as in those games. We’ve already made a match making system too, we’ll go more into detail towards release.

2) The collect cards system and build your team mode. We’ll have about 31 000 players in our game. All with 7 stats (just like in SWOS) plus their preferred foot, magic huh? We’ll also have classic players that you can add to your team for certain period of time.

3) Gameplay – It’s all about gameplay right? What we have been testing is to put low passing on a button of its own. This decrease response time and makes the game even quicker. If you don’t like this you will have the option to play with a one-button-does-all like before. Also we added the chip/lob shot to the engine. You will be able to counter act it by telling your goalie to come out. We think this will give the gameplay even more depth.

The next thing we are looking at for gameplay is adding the skills. Right now all players are the same and when we get this in and right you will see a depth to gameplay that you could never dream off. The first skill we will start with is speed, since we are a fast paced game it makes most sense.

Oh I forgot to mention. Just as a side note. You will be able to play the VR version head to head online and offline and even against someone who do not have a VR version. Sweet huh?

So next up is our trip to Berlin on the 24-26th of April.

See you guys there!