Sick patch out! Player selection improved, graphics worked on and huge database update for 17-18 Season

Hey Hey!

This is your community manager (Gustav) back to give you some excellent news. We’ve been kind of sick here, sick from working so hard on updating this game… Our lead programmer managed to click the upload button on this patch a few days ago before going into a heavy feverish state + sleep. Therefore no list of what has been done, but expect that to be up in a few days.

My general knowledge of what has been changed is:

– Player selection has been improved, particularly in defense. It is now easier to get the player you want when defending.

– Graphics has been improved, everything now looks a bit sharper, crowds are better and we added pitch textures and made things a bit brighter. Try with the button T in-game to see some changes.

– Huge database update from last patch.
60 new clubs added
3,600 new players added
8,600 players transferred
30,000 players revised

Please discuss the database update here
http://steamcommunity.com/app/636690/discussions/0/1500126447387784461/

Thanks for all your support and keep sharing our posts. We are moving in a very very sweet direction! Cheers!

(Patch: 4) Lead Programmer Gone Rogue, Part 2


Sociable Soccer Mega Patch is now released on Steam.

http://store.steampowered.com/news/?appids=636690

Lead Programmer Gone Rogue, Part 2

They tried to stop me… they said there are still things to fix, features to add, but I wanted you to have this update. Today. Even if our Community Manager murders me twice. (He’ll see this post in a few hours.)

The change list is immense – I don’t expect anyone to actually read through this one in depth – but the key thing you should know is that two of the biggest sticking points, AI and goalkeepers, are much better than at launch. Players have physical bodies that deflect balls, player selection is much improved, crashes reduced… but look out for the Robot Overlords. Flip the switch in the Options menu only if feeling adventurous, or in need of a real challenge.

Note: if you have problems, experience crashes or hangs, please let us know in the forums, and share your log text and savefiles with us if you can.

– fixed: camera now defaults to the mode previous match was played with
– fixed: much improved player selection, especially in edge cases
– fixed: AI now plays a much stronger game than before
– fixed: AI scaling in Boss Mode matches adjusted
– fixed: critical bug causing fouls to hang the match at 45 and 90 minute mark
– fixed: reduced shadow acne on players in advanced lighting mode
– fixed: physics cleaned up, resulting in more consistent ball movement and bounces
– fixed: ball bouncing off posts and bar improved
– fixed: goalkeepers have proper response times graded by goal keeper level
– fixed: goalkeepers deflect the ball more towards sides of the goal
– fixed: penalty shoot-out should be mostly playable (work in progress)
– fixed: toggling Performance Info now displays a small FPS counter
– fixed: few missing colours (turquoise, teal, neon) were added to player kits
– fixed: some kit colours corrected
– fixed: kit clashing issues fixed, properly falls back into emergency kits
– fixed: restart match -button no longer available in Boss Mode
– fixed: audio no longer stops when quitting game from the pause menu
– fixed: display of goals now combined properly on HUD
– fixed: on-screen boxes for match progression corrected
– fixed: animation smoothing and improvements (work in progress)
– added: players now have physical bodies that deflect the ball
– added: game options setting for Robot Overlords?
– added: emergency kits (white, black and neon) added
– added: more player hair styles and colours
– added: tactics selected before match now persist to new matches in boss mode
– added: tactics and player swaps persist in save file
– added: safer saving and loading of game saves, complete with backups
– added: tactics work on friendly competitions
– added: multiple Boss Mode tournaments can now be in progress at the same times
– added: messaging to clarify when progress is saved during Boss Mode
– added: input guidance with platform-specific button info
– added: pre-match and intermission animations can be skipped with the hoof button
– added: replay can be skipped if in single player game or the goalscorer in two-player
– changed: smarter aiming controls especially when ball held by opponent
– changed: improved slide tackle and header targeting
– changed: hoof button no longer does anything during setpieces making it safe for skip
– changed: off-ball, hoof button triggers only headers for safe clearance
– changed: menu visuals and descriptions on all world mode buttons improved
– changed: card player pose templates expanded and enhanced
– changed: updated Rewired plugin to latest version (1.1.7.8) for controller support fixes
– changed: balanced boss mode token and checkpoint distribution
– changed: improved keyboard controls by balancing falloff / inertia
– changed: goal models improved, props added
– changed: in-game stadium visuals improved, now have banners in team colours
– changed: balanced kick, pass, slide tackle and header powers better
– changed: improved messaging by chairman & on-screen dialog boxes
– changed: much improved player card layout and visual clarity
– changed: improved tactics screen and functionality
– changed: new, improved ball texture
– changed: improved group qualification in competitions
– changed: potentially personal system information hidden until button clicked in menu
– various internal bug fixes and optimizations

Known issues:
– some crashes and instability is possible, we’re hunting the issues down
– some controllers still have problems, full key and button remapping coming soon
– penalty shootout presentation still very incomplete
– injuries, suspensions and substitutions not implemented
– periods end too soon when setpieces should happen instead
– player walls on free kicks, offsides rule missing
– online multiplayer functionality not yet available
– effects volume and music volume settings have some issues
– settings menu doesn’t respect controller input
– support for multiple displays, high framerates, HDR and 4K work in progress
– no loot boxes?!

Alright, time to go back into hiding and press Send before they fi

Progress update: Halloween work


He shoots… HE SCORES! YOU BEAAAAUTY!

Happy Halloween everyone! Our team says hi with the pic above. How do you think Sociable Soccer would stand out if it had “Scary as F***” instead of “Fast as F***”?

What a fantastic community we have this early on! There are already some people making themselves a name. Check out user Monkeydebris scoring headers in the video: Tibet – the Best a Man Can Get. He got challenged to achieve that with Tibet and did. Amazing!


There are so many other fans to mention, like the guys on the forums, on twitter, on Facebook, on Instagram and on and on.. Just doing a search on Sociable Soccer on Youtube brings up a lot of videos that would make any Community Manager happy in this early phase. Cheers to all your videos guys, and continue scoring while it’s still easy 😉 I’d like to see more goals where it hits the post or bar and then enters the goal. Can you do that? Let’s call it the post or bar challenge.

If you are a perfectionist when it comes to playing the beautiful game – why not take Game Designer Jon Hare’s advice in this Redbull article: 7 Sociable Soccer tips to guide you to victory. That will get you up to date on most of the sociable skills needed to succeed.

If we look back at the first 4 days after the release our target was mostly to eradicate tech problems that made the game crash, we’ve managed that well with the first patches released. If you still get a crash, please report it in the crash thread.

We now have new priorities to work on related to the feedback and our own knowledge, which are mainly tied to the goalkeepers and the general AI. This updating process will be done in steps to achieve the vision we have for the full version.  Don’t expect it all to be done in one sitting, but expect progress in the next patch.

Thanks for your support so far and let’s continue together – step by step – towards a game that will give you the best of football in 3 min halves.

#Sociablefist 👊
#TheBestofFootball
/The Sociable Team

Boss Mode needs your ideas.

Hey guys,

While we improve on the goalkeepers and the general AI we would like to get your thoughts on Boss Mode. Go to the “The official suggestions thread” and give us your ideas on how to improve this mode and make it great.

For those of you who have not yet bought the game and don’t know what Boss Mode is – let us explain. In Boss Mode your mission is to steer 10 managers to success. You start with the noob and then you unlock the one by one to get more challenges. Help us with ideas for this mode please!

The new patch being worked on has no release date so far. When it goes into Beta testing we will tell you.

Best regards
/The Sociable Team

#sociablefist 

NEW PATCH: Get in! Your keys are now working and your sprint is not forever.

Your CM is back at his desk. Doing what he loves most (getting a bad neck). I had to lock in our lead programmer and force him to do more work at the end of this weekend. It paid off. Have a look.

Changed in this patch:
– Added: Long sleeves for goalkeepers – winter is coming
– Added: Keyboard now assignable as a controller for player (can play controller vs. keyboard for a real handicap)
– Added: Keyboard and 8-directional digital control directions are properly smoothed
– Added: 8-directional arcade controllers & retro joysticks can be used through JoyToKey or similar (details in forums)
– Added: Joystick rumble support
– Added: Option menu toggle for disabling joystick rumble
– Fixed: Directional pad works in menus for all controllers
– Fixed: Ball momentum no longer lost when deflected from post/bar collision
– Fixed: Ball no longer gets stuck on top of goal bar (sorry, tricksters)
– Fixed: Sprint no longer lasts forever (sorry, speed freaks)

#sociablefist 
/The Sociable Soccer Team

http://steamcommunity.com/games/636690/announcements/detail/3024590958102862598

CM is sleeping patch from 21/10 [add/fixlist]

We saw many of you suffering from bugs that made it into the first release. Even though it’s Early Access, that’s just not right. We were planning to take it easy on our first weekend after crunch, instead we pushed a patch through.

Things that made it into this build:

  • Added: dynamic controller assignment; pick controllers before the match
  • Added: support for Logitech F310 & F710 series of controllers
  • Added: Clarification for game saving when playing the Boss Mode
  • Fixed: controller working in menus but not in-game
  • Fixed: buttons on PS3/PS4 DualShock controllers (circle/square reversed)
  • Fixed: hotfix for high refresh rate monitors; anything over 60fps had huge slowdown – if still having issues, change to 60 Hz or wait for next updates
  • Fixed: AI will no longer try to pass to its goal keeper, as this had some horrendous/hilarious results, sorry if you’ll miss it for the comical value
  • Fixed: sound effect volume setting in the in-game options now works
  • Fixed: bunch of UI, language and messaging issues

So, there you go. Some are going to remain broken, but fixing everything at once would mean we’d have to delay the update – and I know some of you were looking forward to this weekend.

Keyboard control, Goalie and AI updates are high on our priority list.

Sociable Soccer has gone live and into pre-season!

We’re glad to announce that we are out on Steam. After almost two years of hard work with a small team we get to share this with you.

Our football game – a game made to give you the best of football in 3 min.
Fun, fast, arcade football has come the fans way.

There’s not going to be any BS:ing around here. We know that there are going to be issues, both technical unforeseen ones because of different machines and devices and bugs in the game, so let’s tick them off – together. Every lost customer is a sadness, but this is early access.

We aim to make this Sociable – Together

Our team is already aware of the following problems:

  • Own goals (+ general suckiness of the AI)
  • Performance problems (try to default to lower quality settings when starting the game if it runs slow)
  • Controller problems (controllers working in menus but not in-game, looking at the info and will get back on it in support threads)
    #sociablefist 👊

/The Sociable Team

Sociable Soccer delayed until next week

Hi everyone,

We’ve been working non-stop for the last few months getting Sociable Soccer ready for Steam Early Access. Unfortunately we have hit a last minute bump in the road which means that Sociable Soccer will sadly not be released today on Steam.

We can say with confidence, though, that Sociable Soccer will now be coming to Early Access next week. The team is extremely disappointed that you won’t be able to play the game today but feel the wait will be worth it. Please hang in there with us, as we close in on releasing the first chapter of the greatest arcade football action game you’ve ever played.

/The Sociable Soccer Team

Stay on your Feet! All to play for as Sociable Soccer goes for goal on Steam Early Access this October 12th

‘Godfather of Football Games’ Jon Hare re-enters the frame to reclaim HIS trophy

London, United Kingdom – September 28th, 2017 – Legendary football game designer Jon Hare in partnership with “class act” Finnish studio Combo Breaker, today announced that Sociable Soccer, their much anticipated, fast-paced, arcade take on the beautiful game, will launch on October 12th on Steam Early Access. Easy to play and hard to master with a single player campaign mode, classic local multiplayer and online multiplayer available from launch and a 30,000 player card collecting online  team mode in the works.Sociable Soccer is a perfect blend of the instant playability of yesteryear and the power of modern technology.

The team also released a new mini trailer to celebrate the announcement.

“We’re hugely excited to be launching on Steam Early Access. This is the first step towards our vision of a new, truly cross-platform, online and offline football action game,” said Hare, also referencing the console, mobile and various VR platforms to follow. “Steam Early Access will help us to tweak gameplay, introduce more game modes and respond to fan feedback.”

Hare earned his ‘Godfather of football games’ moniker from designing two of the biggest football franchises of the 20th century in Microprose Soccer and the genre defining Sensible World of Soccer, one of the 10 most influential video games of all time according to Stanford University. Faithful to his sports game pedigree Sociable Soccer features over 1,000 club and national teams from around the World, with 67 international football trophies to compete for and lighter friendly game modes including trademark custom teams. Beneath its sleek visual presentation lies a game of significant complexity with pinpoint controls and tactical depth.

Follow us on Twitter: @Sociable_Soccer
Like us on Facebook: https://www.facebook.com/sociablesoccer/
Learn more about Sociable Soccer visit: www.sociablesoccer.com/
Steam Early Access Windows – https://t.co/K7WdQeF9yD