Sociable Soccer – billion dollar Chinese company to publish football game in Autumn 2018; creator of multi-platform title available for interview at Gamescom
International independent development company Tower Studios will be attending Gamescom on the 21st-25thAugust and will be available to discuss the company’s ground breaking game publishing deal with telecoms giant China Mobile in Asia ahead of its Autumn 2018 release.
The company is the creator of sports game Sociable Soccer. It is a fast paced arcade style cross platform football game from the designer of Sensible Soccer.
It lets players pick a club to manage from six national leagues (China, England, Spain, Italy, Germany and France), then build and upgrade their team with the top player cards from all six leagues. They will then be able to compete in online leagues against other fans across the world.
The mobile version of the game will buck industry trends by publishing in China first, before it releases in the West.
Tower Studios’ partnership with China Mobile – a billion dollar valued company with over 900m subscribers – and Crazy Sports – a Beijing publisher which currently holds the rights to the Chinese Super League (CSL) – will enable it to enter the Chinese domestic market in Autumn 2018.
It also means that Sociable Soccer features the official CSL license. This means that players across the world will be able to take control of players like Tianjin Quanjian’s Belgium playmaker Axel Witsel, Shandong Luneng’s Italian striker Graziano Pelle and Guanzhou Evergrande’s Brazilian forward Talisca in game.
Jon Hare, the founder of Tower Studios, will be available at Gamescom to discuss in detail:
How an independent development studio managed to carve out a deal with one of the biggest companies in the world (and how the DIT and games industry trade body Ukie helped it to happen).
Why the company has taken a “China First” strategy and to provide advice for developers looking to build relationships within the market.
Where this cross-platform game is headed next on mobile, PC and console over the coming year.
Tower Studios will also be showing a playable build of Sociable Soccer featuring the official CSL content.
“Tower Studios is delighted to have signed a deal with China Mobile and Crazy Sports to get the Sociable Soccer ball rolling,” said Jon Hare, CEO of Tower Studios.
“Along with our development partners Combo Breaker, we’ve devoted nearly 3 years to building a light, accessible alternative to the likes of FIFA and PES across all platforms. We’re delighted that a company of China Mobile’s stature is the first to have seen our vision and backed our aims”.
Zhuo Zhang, Vice President of Crazy Sports said “CrazySports is pleased to be teaming up with Tower Studios to bring Sociable Soccer to both CrazySports and China Mobile’s audiences. We believe it is a great partnership for us and the Chinese Super League and we look forward to bringing a brilliant football game to the tremendous amount of Chinese users.”
About Tower Studios Tower Studios is an independent game studio with an international difference. The company is owned by Jon Hare, co-founder of legendary dev house Sensible Software and works with development and publishing partners all over the world, including Combo Breaker based in Helsinki, Finland. Previous Tower Studios releases include The Bitmap Brothers’ Speedball 2, Word Explorer and Vivid Games’ Shoot to Kill on mobile devices, Steam, Mac and Playstation Plus
About Crazy Sports Crazy Sports is a Beijing based video game publisher. The company, which specialises in publishing sports titles, secured the rights to create online games using the Chinese Super League (CSL) license for six years – growing a new revenue stream for the CSL in the process. Crazy Sports’s team includes the creator of hit Chinese football games FM Worlds, Fantasy World Cup and the recently released Football Dream Team.
About China Mobile China Mobile is the world’s largest telecommunication provider. The company provides mobile and media services for the Chinese market. It has an estimated value of over $1,5 billion dollars and over 900m subscribers. Sociable Soccer is being published with the assistance of Migu Interactive, the company’s entertainment content subsidiary.
We are working on the online tech for the game right now. Menus, matchmaking, and a lot of integrating of things into the engine. Adding online will of course be huge for the game and eventually you’ll be able to play it in friendlies, DIY for up to 8 players, and in the build your team mode.
We’ve also added many new haircuts for the players.
We’ve worked on staff you can add to your management team in the build your team mode.
We are discussing if we should have some sort of stamina, so that people can’t overexploit certain players.
Happy holidays everyone! Let’s look forward to big changes on the pitch for 2018 including online multiplayer. At the present we are also working on the tactics screen. We’ve been moving offices during Christmas and this has taken some time from our development, on the other hand, we will have a new fresh environment when we continue next year. We are all looking forward to taking the game to the next level.
This is your community manager (Gustav) back to give you some excellent news. We’ve been kind of sick here, sick from working so hard on updating this game… Our lead programmer managed to click the upload button on this patch a few days ago before going into a heavy feverish state + sleep. Therefore no list of what has been done, but expect that to be up in a few days.
My general knowledge of what has been changed is:
– Player selection has been improved, particularly in defense. It is now easier to get the player you want when defending.
– Graphics has been improved, everything now looks a bit sharper, crowds are better and we added pitch textures and made things a bit brighter. Try with the button T in-game to see some changes.
– Huge database update from last patch.
60 new clubs added
3,600 new players added
8,600 players transferred
30,000 players revised
While we improve on the goalkeepers and the general AI we would like to get your thoughts on Boss Mode. Go to the “The official suggestions thread” and give us your ideas on how to improve this mode and make it great.
For those of you who have not yet bought the game and don’t know what Boss Mode is – let us explain. In Boss Mode your mission is to steer 10 managers to success. You start with the noob and then you unlock the one by one to get more challenges. Help us with ideas for this mode please!
The new patch being worked on has no release date so far. When it goes into Beta testing we will tell you.
We’re glad to announce that we are out on Steam. After almost two years of hard work with a small team we get to share this with you.
Our football game – a game made to give you the best of football in 3 min. Fun, fast, arcade football has come the fans way.
There’s not going to be any BS:ing around here. We know that there are going to be issues, both technical unforeseen ones because of different machines and devices and bugs in the game, so let’s tick them off – together. Every lost customer is a sadness, but this is early access.
We aim to make this Sociable – Together
Our team is already aware of the following problems:
Own goals (+ general suckiness of the AI)
Performance problems (try to default to lower quality settings when starting the game if it runs slow)
Controller problems (controllers working in menus but not in-game, looking at the info and will get back on it in support threads)
We’ve been working non-stop for the last few months getting Sociable Soccer ready for Steam Early Access. Unfortunately we have hit a last minute bump in the road which means that Sociable Soccer will sadly not be released today on Steam.
We can say with confidence, though, that Sociable Soccer will now be coming to Early Access next week. The team is extremely disappointed that you won’t be able to play the game today but feel the wait will be worth it. Please hang in there with us, as we close in on releasing the first chapter of the greatest arcade football action game you’ve ever played.
Just a little summary of what has been going on. We have started to work on the gamescom build. A lot of things are coming together and you are starting to see the picture shaping as the puzzle becomes more complete. Do you remember that there was only three different hair and skin colors in Sensible? Well we got quite a lot more. We are also wrapping up work on a new stadium, player cards, inserting a new HUD and adding stuff to gameplay. This coming Monday we will make a new video and we got a press release coming up for Gamescom. Both will be released quite soon!