Yesterday I asked what you would like me to write a blog post about and well, I could not select only one topic so I thought I’d take your questions and maybe answer a little more than you can on twitter. Here are some of the questions from yesterday.
Vasanth Kumar @gully_point – Our biggest Indian Supporter. Super passionate!
Q: Tell us about the online leagues in the game, and how it works?
A: We can’t just yet. It is the third of our main modes and will include collecting player cards to form a strong side against opponents mainly online.
Rick Lindeman @romanista– SWOS oracle, arranged the World Cup in SWOS last year.
Q: Release date. Platforms. Vita/ps4 bundle?
A: We can’t reveal the release date yet. Hopefully we will do that during Gamescom. The first platform will be PC, then iOS and Android. A Vita/PS4 bundle would be nice, but nothing we have been thinking about yet.
James N – @james_nott – Loves turtles and pools of water at football pitches. Q: Testing strategy?
A: Company X will do most of the testing before release. We are thinking about having an online stability demo released where you can try out online against a random opponent. If this happens we will announce it. For now the game will go straight to Early Access if nothing else is announced.
Dan – @islandpc – Computer guy with 12.5 Vine loops!
Q: Will you be able to save and export your team name edits, and if so can you import others? and for bonus points could it be cross platform?
A: Ideally we want an editing mode (player names and team names) in the first Early Access release. We will announce features as we get closer. If it’s not in the first release you will know and can make your decision based on that. I believe it will be in. An editing mode for us is one which you can share. Xbox is terrible with these kind of things like sharing files etc because of closed hardware. Other formats are easier and we know PES has an extensive editing community on PS4 and PC. We’d like something similar.
Cross platform is up to the platform holders. It doesn’t matter how awesome our skills are at the office when we code the game. If Microsoft and Sony does not allow it we can’t do nothing. It is a common misconception that most programming studios chose not to make cross platform games on their own. That is simply not true. Most people in tech want people to come together as much as possible.
Craig Dickens@craigboy21 – Chelsea fan who is enriching sports sole. Q: If we can create our own teams and League’s and Cups.
A: You will be able to edit names when the said edit mode comes into place. In that way you can create a team by editing the names of a current team and overwriting old ones’. There will be a DIY mode for creating competitions. Details are yet to be announced for DIY but online it will work for up to 8 players a competition.
Well that was some of the questions answered a bit more extensively. We’ll be back with more Sociable Questions shortly!
Jon Hare’s Sociable Soccer to kick off big time on Steam Early Access this Summer
The godfather of the football game returns to his roots with this fast-paced, arcade take of the beautiful game
London, United Kingdom – August 10th, 2017 – Legendary football game designer Jon Hare’s Tower Studios in partnership with Finnish studio Combo Breaker, today announced that Sociable Soccer, Hare’s latest fast-paced, arcade take on the beautiful game, will launch in summer 2017 on Steam Early Access with Xbox One, PlayStation 4 and mobile platforms to follow. To celebrate the announcement Tower Studios have released a new Steam Early Access trailer that can be viewed on Youtube: https://www.youtube.com/watch?v=4DtNlaUEkm0&hd=1
“Sociable Soccer is a super quick, adrenaline soaked football action game, an unholy alliance of Guardiola’s tiki taka and Klopp’s gegenpressing, where ultra sharp passing and shooting can easily be thwarted by a well timed slide tackle.. something like Rocket League in boots”, said Jon Hare, Designer and Director of Sociable Soccer. “After nearly two years in development we are excited to be launching soon on Steam Early Access. The game has a whole world of soccer already in place and online and offline matches are playing like a dream. As we sprint towards full commercial launch in late 2017 we invite gamers and football lovers to become part of our game changing, new sports franchise as we add new features, game modes and updates every few weeks”.
‘Godfather of football games’ Jon Hare, designed two of the biggest football franchises of the 20th century in Microprose Soccer and the genre defining Sensible World of Soccer, one of the 10 most influential video games of all time according to Stanford University. Faithful to his sports game pedigree Sociable Soccer features over 1,000 club and national teams from around the world and over 30,000 players, with 67 international football trophies to compete for and lighter friendly game modes including trademark custom teams. Beneath its sleek visual presentation lies a game of significant complexity with pinpoint controls and tactical depth. Easy to play and hard to master with single player, classic local multiplayer, online multiplayer and manager modes all supported. Sociable Soccer is a perfect blend of the instant playability of yesteryear with the power of modern technology.
About The Team
Sociable Soccer has been designed for modern technology from the ground up by a team of superstars from the European games development scene . “A designer can only be as good as the team around him” commented Jon “I waited almost 10 years until I found a team good enough to make my next football game with and the team behind Sociable Soccer is a combination of the very best of British design, Finnish engineering and French art”. Indeed the combined portfolio of Jon and the Combo Breaker team in their various roles is staggering: Sensible Soccer, Cannon Fodder, Max Payne, Alan Wake, Tomb Raider, Angry Birds, Bike Baron, Tower Bloxx, The Walking Dead. The list goes on and on with over 20 international #1 games between them.