Press Play News – An update from Jon Hare

Press Play News talked with Jon Hare about Sociable Soccer after having read the article about our Chinese partnerships.

“It is through the dedication of the Combo Breaker team and the deal with CrazySports and Migu for mobile versions in Asia that we are still in a relatively strong position and once we have more income then updating the PC version for consumers and securing even more publishing deals for all formats, including PC, console and mobile will be among our first priorities.”

https://pressplaynews.net/2018/11/16/sociable-soccer-an-update-from-jon-hare/

Sociable Soccer flies the flag for UK games industry in inaugural Chinese Import Expo

Press Release 12th November 2018

Sociable Soccer flies the flag for UK games industry in inaugural Chinese Import Expo

During the first-ever China International Import Expo (CIIE), held in Shanghai from Monday 5th to Saturday 10th November 2018, British creative companies signed eight deals with Chinese enterprises worth more than 40 million pounds ($52.7 million). The deals involved areas including TV, film, advertising and gaming.

“This is fantastic news which will bring growth to the creative sectors in the UK and China,” Baroness Rona Fairhead, British minister for Trade and Export Promotion, said at a signing ceremony for the eight deals on Wednesday “We see the CIIE as a really momentous event,” she said.

Representing the UK gaming industry was UK-based game developer Tower Studios, who along with China’s sports game company Crazy Sports and Chinese mobile game company Migu Interactive Entertainment agreed on a deal to produce, license and distribute popular mobile games in China.

“We and Crazy Sports will bring Tower Studios’ soccer-themed mobile game Sociable Soccer into the Chinese mainland market,” Fang Zhongjun, vice president of Migu Interactive Entertainment, told the Global Times.

“We provide internet broadcast services of top soccer matches for Chinese audiences, and now we are looking forward to offering domestic fans a good soccer mobile game.”

The signing ceremony between the companies was featured on CCTV’s national TV News in China, Jon Hare CEO of Tower Studios said “We are thrilled to be able to partner up with such powerful publishing partners here in China. Crazy Sports and Migu Interactive Entertainment are truly supportive publishing partners and their affiliation with the Chinese Super League and China Mobile gives us access to the 100 million football fans here that use their live football services.”

The long awaited football action game is due for release on mobile formats in China and throughout Asia early next year.

This article includes citations from an article dated 12.11.18 from en.people.cn

http://en.people.cn/n3/2018/1112/c90000-9517373.html

Update on the Chinese mobile version #1

Hi, an update on our Chinese project. 5000-10000 Chinese testers has had the opportunity to try out the game from Thursday and forward. This test mainly focus on making sure the servers work and that the “Build your team” mode has a good feeling of flow to it. We’re giving away cards and tokens all week to the beta testers to see how they do. We need to hit that right formula where people keep coming back for more.

  1. You chose your team from any of the Chinese teams in the game. You get a default squad with crap/low quality players. You receive some tokens so that you can buy new card packs and improve your team. You can sell your players or just let them get eaten to improve the hungry players stats.
  2. You setup your team, currently we only have formations and squad setup available.
  3. You match up via the server and play games versus the opponents team and tactics. This is controlled by AI as games via the mobile network is not stable enough for this quick paced game.
  4. You receive rewards in accordance with your performances and can improve the team.
  5. The mobile version will release on Android and iOS this autumn and will fully use the touch screen, either with an on screen joystick and 3-on-screen buttons (for shot, lob, pass) or with a one button does it all (light touch for pass, hard press for shot).

Having a huge user base of testers from the beginning is really good. We collect a lot of stats on what is going on, this will be useful when we go to other markets too.

That’s what is going on right now and you can also check out Crazysports official site – http://qcfy.fengkuang.cn/

Cheers!

Blast Process had a few questions for our CM at Play Expo London

We were in London for Play EXPO a few weeks ago and Blast Process (follow them) had some questions to ask about our game. I’d like to point out that my reference to pinball is just about how the ball moves, not how you are in control of your player. You are always 100% in control of the selected player in Sociable Soccer. Also the PC Windows version will probably hit full release around Christmas (consoles to follow a few months after that) and if there is a good partner the game will also release on PC Windows in China.

Cheers!

Merry Christmas and a Happy New Year to all of our fans and followers!

Happy holidays everyone! Let’s look forward to big changes on the pitch for 2018 including online multiplayer. At the present we are also working on the tactics screen. We’ve been moving offices during Christmas and this has taken some time from our development, on the other hand, we will have a new fresh environment when we continue next year.  We are all looking forward to taking the game to the next level.

The game will be on sale for a limited time during the holidays on Steam. https://goo.gl/YuyH6R

Thanks for all of your support!

(Patch: 4) Lead Programmer Gone Rogue, Part 2


Sociable Soccer Mega Patch is now released on Steam.

http://store.steampowered.com/news/?appids=636690

Lead Programmer Gone Rogue, Part 2

They tried to stop me… they said there are still things to fix, features to add, but I wanted you to have this update. Today. Even if our Community Manager murders me twice. (He’ll see this post in a few hours.)

The change list is immense – I don’t expect anyone to actually read through this one in depth – but the key thing you should know is that two of the biggest sticking points, AI and goalkeepers, are much better than at launch. Players have physical bodies that deflect balls, player selection is much improved, crashes reduced… but look out for the Robot Overlords. Flip the switch in the Options menu only if feeling adventurous, or in need of a real challenge.

Note: if you have problems, experience crashes or hangs, please let us know in the forums, and share your log text and savefiles with us if you can.

– fixed: camera now defaults to the mode previous match was played with
– fixed: much improved player selection, especially in edge cases
– fixed: AI now plays a much stronger game than before
– fixed: AI scaling in Boss Mode matches adjusted
– fixed: critical bug causing fouls to hang the match at 45 and 90 minute mark
– fixed: reduced shadow acne on players in advanced lighting mode
– fixed: physics cleaned up, resulting in more consistent ball movement and bounces
– fixed: ball bouncing off posts and bar improved
– fixed: goalkeepers have proper response times graded by goal keeper level
– fixed: goalkeepers deflect the ball more towards sides of the goal
– fixed: penalty shoot-out should be mostly playable (work in progress)
– fixed: toggling Performance Info now displays a small FPS counter
– fixed: few missing colours (turquoise, teal, neon) were added to player kits
– fixed: some kit colours corrected
– fixed: kit clashing issues fixed, properly falls back into emergency kits
– fixed: restart match -button no longer available in Boss Mode
– fixed: audio no longer stops when quitting game from the pause menu
– fixed: display of goals now combined properly on HUD
– fixed: on-screen boxes for match progression corrected
– fixed: animation smoothing and improvements (work in progress)
– added: players now have physical bodies that deflect the ball
– added: game options setting for Robot Overlords?
– added: emergency kits (white, black and neon) added
– added: more player hair styles and colours
– added: tactics selected before match now persist to new matches in boss mode
– added: tactics and player swaps persist in save file
– added: safer saving and loading of game saves, complete with backups
– added: tactics work on friendly competitions
– added: multiple Boss Mode tournaments can now be in progress at the same times
– added: messaging to clarify when progress is saved during Boss Mode
– added: input guidance with platform-specific button info
– added: pre-match and intermission animations can be skipped with the hoof button
– added: replay can be skipped if in single player game or the goalscorer in two-player
– changed: smarter aiming controls especially when ball held by opponent
– changed: improved slide tackle and header targeting
– changed: hoof button no longer does anything during setpieces making it safe for skip
– changed: off-ball, hoof button triggers only headers for safe clearance
– changed: menu visuals and descriptions on all world mode buttons improved
– changed: card player pose templates expanded and enhanced
– changed: updated Rewired plugin to latest version (1.1.7.8) for controller support fixes
– changed: balanced boss mode token and checkpoint distribution
– changed: improved keyboard controls by balancing falloff / inertia
– changed: goal models improved, props added
– changed: in-game stadium visuals improved, now have banners in team colours
– changed: balanced kick, pass, slide tackle and header powers better
– changed: improved messaging by chairman & on-screen dialog boxes
– changed: much improved player card layout and visual clarity
– changed: improved tactics screen and functionality
– changed: new, improved ball texture
– changed: improved group qualification in competitions
– changed: potentially personal system information hidden until button clicked in menu
– various internal bug fixes and optimizations

Known issues:
– some crashes and instability is possible, we’re hunting the issues down
– some controllers still have problems, full key and button remapping coming soon
– penalty shootout presentation still very incomplete
– injuries, suspensions and substitutions not implemented
– periods end too soon when setpieces should happen instead
– player walls on free kicks, offsides rule missing
– online multiplayer functionality not yet available
– effects volume and music volume settings have some issues
– settings menu doesn’t respect controller input
– support for multiple displays, high framerates, HDR and 4K work in progress
– no loot boxes?!

Alright, time to go back into hiding and press Send before they fi

Stay on your Feet! All to play for as Sociable Soccer goes for goal on Steam Early Access this October 12th

‘Godfather of Football Games’ Jon Hare re-enters the frame to reclaim HIS trophy

London, United Kingdom – September 28th, 2017 – Legendary football game designer Jon Hare in partnership with “class act” Finnish studio Combo Breaker, today announced that Sociable Soccer, their much anticipated, fast-paced, arcade take on the beautiful game, will launch on October 12th on Steam Early Access. Easy to play and hard to master with a single player campaign mode, classic local multiplayer and online multiplayer available from launch and a 30,000 player card collecting online  team mode in the works.Sociable Soccer is a perfect blend of the instant playability of yesteryear and the power of modern technology.

The team also released a new mini trailer to celebrate the announcement.

“We’re hugely excited to be launching on Steam Early Access. This is the first step towards our vision of a new, truly cross-platform, online and offline football action game,” said Hare, also referencing the console, mobile and various VR platforms to follow. “Steam Early Access will help us to tweak gameplay, introduce more game modes and respond to fan feedback.”

Hare earned his ‘Godfather of football games’ moniker from designing two of the biggest football franchises of the 20th century in Microprose Soccer and the genre defining Sensible World of Soccer, one of the 10 most influential video games of all time according to Stanford University. Faithful to his sports game pedigree Sociable Soccer features over 1,000 club and national teams from around the World, with 67 international football trophies to compete for and lighter friendly game modes including trademark custom teams. Beneath its sleek visual presentation lies a game of significant complexity with pinpoint controls and tactical depth.

Follow us on Twitter: @Sociable_Soccer
Like us on Facebook: https://www.facebook.com/sociablesoccer/
Learn more about Sociable Soccer visit: www.sociablesoccer.com/
Steam Early Access Windows – https://t.co/K7WdQeF9yD

You know that moment teaser… and to be wireless

We’ve just released our new gameplay trailer. It’s a 30 sec teaser trailer showing some shots and saves.

Also we made two videos showing us and some friends at the office playing the game with wireless controls on an Ipad.

and number two…