Update on the Chinese mobile version #1

Hi, an update on our Chinese project. 5000-10000 Chinese testers has had the opportunity to try out the game from Thursday and forward. This test mainly focus on making sure the servers work and that the “Build your team” mode has a good feeling of flow to it. We’re giving away cards and tokens all week to the beta testers to see how they do. We need to hit that right formula where people keep coming back for more.

  1. You chose your team from any of the Chinese teams in the game. You get a default squad with crap/low quality players. You receive some tokens so that you can buy new card packs and improve your team. You can sell your players or just let them get eaten to improve the hungry players stats.
  2. You setup your team, currently we only have formations and squad setup available.
  3. You match up via the server and play games versus the opponents team and tactics. This is controlled by AI as games via the mobile network is not stable enough for this quick paced game.
  4. You receive rewards in accordance with your performances and can improve the team.
  5. The mobile version will release on Android and iOS this autumn and will fully use the touch screen, either with an on screen joystick and 3-on-screen buttons (for shot, lob, pass) or with a one button does it all (light touch for pass, hard press for shot).

Having a huge user base of testers from the beginning is really good. We collect a lot of stats on what is going on, this will be useful when we go to other markets too.

That’s what is going on right now and you can also check out Crazysports official site – http://qcfy.fengkuang.cn/

Cheers!

Blast Process had a few questions for our CM at Play Expo London

We were in London for Play EXPO a few weeks ago and Blast Process (follow them) had some questions to ask about our game. I’d like to point out that my reference to pinball is just about how the ball moves, not how you are in control of your player. You are always 100% in control of the selected player in Sociable Soccer. Also the PC Windows version will probably hit full release around Christmas (consoles to follow a few months after that) and if there is a good partner the game will also release on PC Windows in China.

Cheers!

Merry Christmas and a Happy New Year to all of our fans and followers!

Happy holidays everyone! Let’s look forward to big changes on the pitch for 2018 including online multiplayer. At the present we are also working on the tactics screen. We’ve been moving offices during Christmas and this has taken some time from our development, on the other hand, we will have a new fresh environment when we continue next year.  We are all looking forward to taking the game to the next level.

The game will be on sale for a limited time during the holidays on Steam. https://goo.gl/YuyH6R

Thanks for all of your support!

(Patch: 4) Lead Programmer Gone Rogue, Part 2


Sociable Soccer Mega Patch is now released on Steam.

http://store.steampowered.com/news/?appids=636690

Lead Programmer Gone Rogue, Part 2

They tried to stop me… they said there are still things to fix, features to add, but I wanted you to have this update. Today. Even if our Community Manager murders me twice. (He’ll see this post in a few hours.)

The change list is immense – I don’t expect anyone to actually read through this one in depth – but the key thing you should know is that two of the biggest sticking points, AI and goalkeepers, are much better than at launch. Players have physical bodies that deflect balls, player selection is much improved, crashes reduced… but look out for the Robot Overlords. Flip the switch in the Options menu only if feeling adventurous, or in need of a real challenge.

Note: if you have problems, experience crashes or hangs, please let us know in the forums, and share your log text and savefiles with us if you can.

– fixed: camera now defaults to the mode previous match was played with
– fixed: much improved player selection, especially in edge cases
– fixed: AI now plays a much stronger game than before
– fixed: AI scaling in Boss Mode matches adjusted
– fixed: critical bug causing fouls to hang the match at 45 and 90 minute mark
– fixed: reduced shadow acne on players in advanced lighting mode
– fixed: physics cleaned up, resulting in more consistent ball movement and bounces
– fixed: ball bouncing off posts and bar improved
– fixed: goalkeepers have proper response times graded by goal keeper level
– fixed: goalkeepers deflect the ball more towards sides of the goal
– fixed: penalty shoot-out should be mostly playable (work in progress)
– fixed: toggling Performance Info now displays a small FPS counter
– fixed: few missing colours (turquoise, teal, neon) were added to player kits
– fixed: some kit colours corrected
– fixed: kit clashing issues fixed, properly falls back into emergency kits
– fixed: restart match -button no longer available in Boss Mode
– fixed: audio no longer stops when quitting game from the pause menu
– fixed: display of goals now combined properly on HUD
– fixed: on-screen boxes for match progression corrected
– fixed: animation smoothing and improvements (work in progress)
– added: players now have physical bodies that deflect the ball
– added: game options setting for Robot Overlords?
– added: emergency kits (white, black and neon) added
– added: more player hair styles and colours
– added: tactics selected before match now persist to new matches in boss mode
– added: tactics and player swaps persist in save file
– added: safer saving and loading of game saves, complete with backups
– added: tactics work on friendly competitions
– added: multiple Boss Mode tournaments can now be in progress at the same times
– added: messaging to clarify when progress is saved during Boss Mode
– added: input guidance with platform-specific button info
– added: pre-match and intermission animations can be skipped with the hoof button
– added: replay can be skipped if in single player game or the goalscorer in two-player
– changed: smarter aiming controls especially when ball held by opponent
– changed: improved slide tackle and header targeting
– changed: hoof button no longer does anything during setpieces making it safe for skip
– changed: off-ball, hoof button triggers only headers for safe clearance
– changed: menu visuals and descriptions on all world mode buttons improved
– changed: card player pose templates expanded and enhanced
– changed: updated Rewired plugin to latest version (1.1.7.8) for controller support fixes
– changed: balanced boss mode token and checkpoint distribution
– changed: improved keyboard controls by balancing falloff / inertia
– changed: goal models improved, props added
– changed: in-game stadium visuals improved, now have banners in team colours
– changed: balanced kick, pass, slide tackle and header powers better
– changed: improved messaging by chairman & on-screen dialog boxes
– changed: much improved player card layout and visual clarity
– changed: improved tactics screen and functionality
– changed: new, improved ball texture
– changed: improved group qualification in competitions
– changed: potentially personal system information hidden until button clicked in menu
– various internal bug fixes and optimizations

Known issues:
– some crashes and instability is possible, we’re hunting the issues down
– some controllers still have problems, full key and button remapping coming soon
– penalty shootout presentation still very incomplete
– injuries, suspensions and substitutions not implemented
– periods end too soon when setpieces should happen instead
– player walls on free kicks, offsides rule missing
– online multiplayer functionality not yet available
– effects volume and music volume settings have some issues
– settings menu doesn’t respect controller input
– support for multiple displays, high framerates, HDR and 4K work in progress
– no loot boxes?!

Alright, time to go back into hiding and press Send before they fi

Stay on your Feet! All to play for as Sociable Soccer goes for goal on Steam Early Access this October 12th

‘Godfather of Football Games’ Jon Hare re-enters the frame to reclaim HIS trophy

London, United Kingdom – September 28th, 2017 – Legendary football game designer Jon Hare in partnership with “class act” Finnish studio Combo Breaker, today announced that Sociable Soccer, their much anticipated, fast-paced, arcade take on the beautiful game, will launch on October 12th on Steam Early Access. Easy to play and hard to master with a single player campaign mode, classic local multiplayer and online multiplayer available from launch and a 30,000 player card collecting online  team mode in the works.Sociable Soccer is a perfect blend of the instant playability of yesteryear and the power of modern technology.

The team also released a new mini trailer to celebrate the announcement.

“We’re hugely excited to be launching on Steam Early Access. This is the first step towards our vision of a new, truly cross-platform, online and offline football action game,” said Hare, also referencing the console, mobile and various VR platforms to follow. “Steam Early Access will help us to tweak gameplay, introduce more game modes and respond to fan feedback.”

Hare earned his ‘Godfather of football games’ moniker from designing two of the biggest football franchises of the 20th century in Microprose Soccer and the genre defining Sensible World of Soccer, one of the 10 most influential video games of all time according to Stanford University. Faithful to his sports game pedigree Sociable Soccer features over 1,000 club and national teams from around the World, with 67 international football trophies to compete for and lighter friendly game modes including trademark custom teams. Beneath its sleek visual presentation lies a game of significant complexity with pinpoint controls and tactical depth.

Follow us on Twitter: @Sociable_Soccer
Like us on Facebook: https://www.facebook.com/sociablesoccer/
Learn more about Sociable Soccer visit: www.sociablesoccer.com/
Steam Early Access Windows – https://t.co/K7WdQeF9yD

You know that moment teaser… and to be wireless

We’ve just released our new gameplay trailer. It’s a 30 sec teaser trailer showing some shots and saves.

Also we made two videos showing us and some friends at the office playing the game with wireless controls on an Ipad.

and number two…

Nordic Game – Day 1

So this morning I packed down some gear and took the train to Malmö from my hometown Helsingborg. I met up with Jon at the event in Malmö and we unpacked everything and got great help from the staff at Nordic Game. They were fantastic, big shout out for them. Also big thanks to the event organizers and Jakob Riis who saved our asses for this event!

Anyhow, we got everything running and people started playing the game and then giving their opinions. Some had never played a football game, others had played a lot of FIFA, and some were retro fans of Sensible Soccer. People generally love the game, which our survey shows and will show you when we publish it here. You can see a gameplay video from day one here with Jon finishing off one guy with a 3-0 win. Another victory for the dev team against the public! *haha*

Also you have to see this and read the comments on reddit.

A Warning Example

https://www.reddit.com/r/Unity3D/comments/4jn01c/warning_example_of_the_kind_of_features_you_end/

/Your CM Gustav “Caniggia” Hedenborg

Hands on & GK:s

Hey there,

We want you! Join our tournament in Blackpool!

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We got a great week ahead and we want you all to follow us and discover the game. The people visiting Play EXPO Blackpool 30th of April – 1st of May, will be hands on with the game and will hopefully give you an insight into what it really feels like by sharing videos and commenting online. Me and Jon will be collecting the players feedback right there which will prove invaluable for the coming months of development. For you guys who are not able to join us at Blackpool (the unlucky majority), we really want your opinions on the videos coming from the show. There will also be a promotional video coming (no time estimate) which will introduce the goalkeepers and a few other additions.

Goalkeepers were our fans biggest concern game play wise since the latest video and so we’re happy to say they now react like they should. Lead programmer Jouni describes how they have now become better between the posts, “Slow rolling balls and kicks from midfield are no longer ways to score.” that’s reassuring because we saw goals where the keeper did absolutely nothing in some situations, Jouni goes on, “Once we show a few goalpost hits and a crab walking, jumping goalie in the next video, I think we’re going to make some people happy.”

So to sum up, our European Tour begins Saturday and besides the high probability of fan uploaded videos we are going to release a video featuring goalkeepers soon.

Stay Sociable People!
/Your CM.

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