(Patch: 4) Lead Programmer Gone Rogue, Part 2


Sociable Soccer Mega Patch is now released on Steam.

http://store.steampowered.com/news/?appids=636690

Lead Programmer Gone Rogue, Part 2

They tried to stop me… they said there are still things to fix, features to add, but I wanted you to have this update. Today. Even if our Community Manager murders me twice. (He’ll see this post in a few hours.)

The change list is immense – I don’t expect anyone to actually read through this one in depth – but the key thing you should know is that two of the biggest sticking points, AI and goalkeepers, are much better than at launch. Players have physical bodies that deflect balls, player selection is much improved, crashes reduced… but look out for the Robot Overlords. Flip the switch in the Options menu only if feeling adventurous, or in need of a real challenge.

Note: if you have problems, experience crashes or hangs, please let us know in the forums, and share your log text and savefiles with us if you can.

– fixed: camera now defaults to the mode previous match was played with
– fixed: much improved player selection, especially in edge cases
– fixed: AI now plays a much stronger game than before
– fixed: AI scaling in Boss Mode matches adjusted
– fixed: critical bug causing fouls to hang the match at 45 and 90 minute mark
– fixed: reduced shadow acne on players in advanced lighting mode
– fixed: physics cleaned up, resulting in more consistent ball movement and bounces
– fixed: ball bouncing off posts and bar improved
– fixed: goalkeepers have proper response times graded by goal keeper level
– fixed: goalkeepers deflect the ball more towards sides of the goal
– fixed: penalty shoot-out should be mostly playable (work in progress)
– fixed: toggling Performance Info now displays a small FPS counter
– fixed: few missing colours (turquoise, teal, neon) were added to player kits
– fixed: some kit colours corrected
– fixed: kit clashing issues fixed, properly falls back into emergency kits
– fixed: restart match -button no longer available in Boss Mode
– fixed: audio no longer stops when quitting game from the pause menu
– fixed: display of goals now combined properly on HUD
– fixed: on-screen boxes for match progression corrected
– fixed: animation smoothing and improvements (work in progress)
– added: players now have physical bodies that deflect the ball
– added: game options setting for Robot Overlords?
– added: emergency kits (white, black and neon) added
– added: more player hair styles and colours
– added: tactics selected before match now persist to new matches in boss mode
– added: tactics and player swaps persist in save file
– added: safer saving and loading of game saves, complete with backups
– added: tactics work on friendly competitions
– added: multiple Boss Mode tournaments can now be in progress at the same times
– added: messaging to clarify when progress is saved during Boss Mode
– added: input guidance with platform-specific button info
– added: pre-match and intermission animations can be skipped with the hoof button
– added: replay can be skipped if in single player game or the goalscorer in two-player
– changed: smarter aiming controls especially when ball held by opponent
– changed: improved slide tackle and header targeting
– changed: hoof button no longer does anything during setpieces making it safe for skip
– changed: off-ball, hoof button triggers only headers for safe clearance
– changed: menu visuals and descriptions on all world mode buttons improved
– changed: card player pose templates expanded and enhanced
– changed: updated Rewired plugin to latest version (1.1.7.8) for controller support fixes
– changed: balanced boss mode token and checkpoint distribution
– changed: improved keyboard controls by balancing falloff / inertia
– changed: goal models improved, props added
– changed: in-game stadium visuals improved, now have banners in team colours
– changed: balanced kick, pass, slide tackle and header powers better
– changed: improved messaging by chairman & on-screen dialog boxes
– changed: much improved player card layout and visual clarity
– changed: improved tactics screen and functionality
– changed: new, improved ball texture
– changed: improved group qualification in competitions
– changed: potentially personal system information hidden until button clicked in menu
– various internal bug fixes and optimizations

Known issues:
– some crashes and instability is possible, we’re hunting the issues down
– some controllers still have problems, full key and button remapping coming soon
– penalty shootout presentation still very incomplete
– injuries, suspensions and substitutions not implemented
– periods end too soon when setpieces should happen instead
– player walls on free kicks, offsides rule missing
– online multiplayer functionality not yet available
– effects volume and music volume settings have some issues
– settings menu doesn’t respect controller input
– support for multiple displays, high framerates, HDR and 4K work in progress
– no loot boxes?!

Alright, time to go back into hiding and press Send before they fi

Hands on & GK:s

Hey there,

We want you! Join our tournament in Blackpool!

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We got a great week ahead and we want you all to follow us and discover the game. The people visiting Play EXPO Blackpool 30th of April – 1st of May, will be hands on with the game and will hopefully give you an insight into what it really feels like by sharing videos and commenting online. Me and Jon will be collecting the players feedback right there which will prove invaluable for the coming months of development. For you guys who are not able to join us at Blackpool (the unlucky majority), we really want your opinions on the videos coming from the show. There will also be a promotional video coming (no time estimate) which will introduce the goalkeepers and a few other additions.

Goalkeepers were our fans biggest concern game play wise since the latest video and so we’re happy to say they now react like they should. Lead programmer Jouni describes how they have now become better between the posts, “Slow rolling balls and kicks from midfield are no longer ways to score.” that’s reassuring because we saw goals where the keeper did absolutely nothing in some situations, Jouni goes on, “Once we show a few goalpost hits and a crab walking, jumping goalie in the next video, I think we’re going to make some people happy.”

So to sum up, our European Tour begins Saturday and besides the high probability of fan uploaded videos we are going to release a video featuring goalkeepers soon.

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