We haven’t posted for a while but we can assure you that we are hard at work with Sociable Soccer. The game will be out sometime during 2017. We’ve had to change the Q1 release because we were expecting some more staff to join us the last months of 2016 but that didn’t happen so naturally progress didn’t go as fast as we wanted. Most of the work the latest months have been about game/engine stability so there hasn’t been much to update about. The whole team are having a meeting in the middle of March in Helsinki and after that we hope to show you something new.
It’s almost Christmas and we are working away here at Combo-Breaker. We’ve been having our hands busy with local multiplayer so that you’ll be able to play PC vs Android and VR vs VR. Other cross platform play is a difficult task to handle, mainly because of the time that has to go into testing and the time it takes for the different platform providers to validate our updates. We’ll have more definite news about cross play as we get closer to our finished product.
We are also making good progress on the Online Multiplayer and we’ll update you on that soon. In-game we’ve added a new arena and for the menus in our modes we’ve made everything look continuous and flowing. We’d like to show you more pictures but since a lot is still work in progress we think it’s best not to. The splash screen above has now been reworked a couple of times and is now where we think it’s up to scratch for a modern arcade football game.
Work continues this week with improvements to our “build your team” mode. If you have any questions don’t hesitate to ask us! 🙂
/Your community manager and the team at Combo-Breaker.
Posted on - Comments Off on PLAY EXPO Manchester round up
This year’s last (announced) public screening is over and we got some new pics and a video for you guys. Hundreds of people turned up to play Sociable Soccer on three different formats. In total the show had about 16-17.000 visitors. We brought the latest build to the show and it was playable on PC, IOS and Android (GearVR). Unfortunately we had problems at the opening because of old drivers and some early visitors might have missed the opportunity to play the game – BIG SORRY FOR THAT.
Jon made a speech about his career on the first day and on the second day he played some songs on stage familiar to the fans. I arrived a bit late on the first day because I was in Luxembourg with my family to watch Sweden play. We won 1-0. Happy Happy despite the low score.
People were playing the game and enjoying it and the usual questions “When is the game out?” and “Where can I get this?” flowed over us constantly. The answer is that the game still doesn’t have an official release date. We’ve been saying it should be out Q1 2017 and we want that. But the delay with getting a publisher makes us think the game may be pushed forward. I will announce any changes as soon as we know.
As usual we also arranged a tournament to finish of the event with. The winner walked away with a signed Jon Hare Cannon Fodder copy for Mega Drive.
All in all big thanks to all our passionate fans and to the arrangers and Andy with team at Replay. Hope to see you all soon again!
Your CM Gustav
Posted on - Comments Off on PLAY Expo Manchester coming up!
Guys, it’s time for one of the events of the year. Sociable Soccer is coming to the theater of dreams, or at least close. We’ll be bringing the standard version on IOS, PC and Android but also the GearVR version so that you’ll be able to get a totally new football experience. Please come visit us Saturday and Sunday and tell all your friends about this. Me and Jon will be there to talk to you and answer all your questions and maybe even give you a game or two. We will have four machines to our disposal. On Sunday we will even have a tournament. WOW WOW WOW!
See you there!
Posted on - Comments Off on We knocked it out of the park!
This Monday/Tuesday we took part in PocketGamer Connect Helsinki, an event for the mobile game industry. We showed the game on Android & IOS and also took part in a competition for best VR pitch on mobile.
We won 2nd place but we are fairly convinced a lot of 1st place wins will come in the future. Why not let somebody else win until we completely knock it out of the country? For now the 2nd place win is great and considering this is the first competition the game has entered in we have 1st place to strive for in up coming competitions.
I’m gonna give you a short summary of what happened the last week at Gamescom.
Me and Jon met in Cologne Tuesday afternoon for some refreshments at an event for developers called Respawn. The event focuses on devs making presentations about their work and you can also get some good feedback on your game from a dev perspective. Here I tried the Samsung 7 VR experience with Sociable Soccer for the first time. The depth of how you see things is really cool. Imagine yourself being at an arena where you have the best seats and then you look left and right while you play the game. On the Oculus things are even better and sharper of course but the Samsung 7 does a really good job despite not having the same power as a Geforce 9 or 10 card.
After some wine, grapes and cheese we packed down our stuff, jumped into a taxi and went towards Gamescom. We spent a good full hour with that taxi driver because of access problems to our hall. We’ve seen the Gamescom buildings from more than one angle, let me tell you that.
After finally getting in we setup stuff. We had two phones with the Gear VR version, one laptop and one IOS version with bluetooth controllers with us. Also Jon had a cabinet of memorabilia. The cabinet was a really nice addition to the setup and we’re looking to do the same at other events. Besides Sociable Soccer the visitors could also play Jon’s classic game Wizzball on a Commodore 64. After setting everything up we had some late dinner at a latin restaurant.
I arrived in Cologne from Dusseldorf where I was staying at a hotel near the airport since we booked our trips really late. It was a calm day at the fair since it was only media and other exhibitors there that day. I went around a little on my spare time and watched some of the games. This was the day when we had most of our meetings with publishers. Jon brought a VR Gear version with him to the meetings and more than often he then came back with the representatives to play the other versions.
DAY 3 & 4
So at our booth what mostly impressed players was the VR version. A lot of people came walking by and saw the VR kit and wanted a go, despite maybe not even liking football. It was great for us since many people might have gotten their first VR experience through Sociable Soccer. We had more media coming around and hopefully you’ll get to see the fruit of their hands on’s soon. I’ll publish media links in the next post.
We got more than 1000 teams to choose from in our game, if you multiply that with about 20 players in each team we got a database of 20 000 players. All teams will have classic players that you can unlock and let be part of your team. Bigger clubs will have more of them.
More news to come during this very exciting Gamescom week.
Friday 1½ week ago we did a live broadcast at my place where I answered many of the fan questions. A bunch of mates of mine who had never played the game before got together and tried out the latest build. Nationalities represented were: Sweden, Argentina, Australia, Germany & Syria which gave interesting and different perspectives on the game. You can see it by clicking the two links below.
Yesterday we released this teaser trailer for the game. The meaning with this trailer is to show that football don’t need to be hard if you’re a novice, sure your opponent might score but you can always tackle him to the ground with a feeling of great satisfaction. And even if he scores a crucial goal games are over before you know it (3min). You don’t have to dwell about it, you can just challenge for another game.
We’ve also announced our VR mode which will work on systems which have VR support. We call it “Play as a God” mode. You’re this giant god walking through cities, stopping at stadions and controlling teams with your almighty powers. Sound fun? We hope so. It’s you who control the angle from which you see the game. No other advantages than that. Gameplay is not affected.
We got events coming up.
From now and two weeks on (22nd July – 7th August), the game, in its current Work In Progress form, will be available to play at the Science Museum in London. You’ll be able to play the two player mode and the VR mode. So stop by and try it out if you’re close. It’s £8 for adults.
We’re also heading to Gamescom between the 17th and 21st of August and then to Sensidays, but I’ll create a seperate post about that. Check out Sensidays here. http://sensidays2016.nl/