February progress update

Hi guys,

We are working on the online tech for the game right now. Menus, matchmaking, and a lot of integrating of things into the engine. Adding online will of course be huge for the game and eventually you’ll be able to play it in friendlies, DIY for up to 8 players, and in the build your team mode.

  • We’ve also added many new haircuts for the players.
  • We’ve worked on staff you can add to your management team in the build your team mode.
  • We are discussing if we should have some sort of stamina, so that people can’t overexploit certain players.

Let us know what you think!

Stay Sociable!
Cheers!

 

Merry Christmas and a Happy New Year to all of our fans and followers!

Happy holidays everyone! Let’s look forward to big changes on the pitch for 2018 including online multiplayer. At the present we are also working on the tactics screen. We’ve been moving offices during Christmas and this has taken some time from our development, on the other hand, we will have a new fresh environment when we continue next year.  We are all looking forward to taking the game to the next level.

The game will be on sale for a limited time during the holidays on Steam. https://goo.gl/YuyH6R

Thanks for all of your support!

Sick patch out! Player selection improved, graphics worked on and huge database update for 17-18 Season

Hey Hey!

This is your community manager (Gustav) back to give you some excellent news. We’ve been kind of sick here, sick from working so hard on updating this game… Our lead programmer managed to click the upload button on this patch a few days ago before going into a heavy feverish state + sleep. Therefore no list of what has been done, but expect that to be up in a few days.

My general knowledge of what has been changed is:

– Player selection has been improved, particularly in defense. It is now easier to get the player you want when defending.

– Graphics has been improved, everything now looks a bit sharper, crowds are better and we added pitch textures and made things a bit brighter. Try with the button T in-game to see some changes.

– Huge database update from last patch.
60 new clubs added
3,600 new players added
8,600 players transferred
30,000 players revised

Please discuss the database update here
http://steamcommunity.com/app/636690/discussions/0/1500126447387784461/

Thanks for all your support and keep sharing our posts. We are moving in a very very sweet direction! Cheers!

Boss Mode needs your ideas.

Hey guys,

While we improve on the goalkeepers and the general AI we would like to get your thoughts on Boss Mode. Go to the “The official suggestions thread” and give us your ideas on how to improve this mode and make it great.

For those of you who have not yet bought the game and don’t know what Boss Mode is – let us explain. In Boss Mode your mission is to steer 10 managers to success. You start with the noob and then you unlock the one by one to get more challenges. Help us with ideas for this mode please!

The new patch being worked on has no release date so far. When it goes into Beta testing we will tell you.

Best regards
/The Sociable Team

#sociablefist 

Sociable Soccer has gone live and into pre-season!

We’re glad to announce that we are out on Steam. After almost two years of hard work with a small team we get to share this with you.

Our football game – a game made to give you the best of football in 3 min.
Fun, fast, arcade football has come the fans way.

There’s not going to be any BS:ing around here. We know that there are going to be issues, both technical unforeseen ones because of different machines and devices and bugs in the game, so let’s tick them off – together. Every lost customer is a sadness, but this is early access.

We aim to make this Sociable – Together

Our team is already aware of the following problems:

  • Own goals (+ general suckiness of the AI)
  • Performance problems (try to default to lower quality settings when starting the game if it runs slow)
  • Controller problems (controllers working in menus but not in-game, looking at the info and will get back on it in support threads)
    #sociablefist 👊

/The Sociable Team

Sociable Soccer delayed until next week

Hi everyone,

We’ve been working non-stop for the last few months getting Sociable Soccer ready for Steam Early Access. Unfortunately we have hit a last minute bump in the road which means that Sociable Soccer will sadly not be released today on Steam.

We can say with confidence, though, that Sociable Soccer will now be coming to Early Access next week. The team is extremely disappointed that you won’t be able to play the game today but feel the wait will be worth it. Please hang in there with us, as we close in on releasing the first chapter of the greatest arcade football action game you’ve ever played.

/The Sociable Soccer Team

Previews from Gamescom

The previews continue coming after the great week at Gamescom. Here are two more.

“Sociable Soccer is designed to deliver the football videogame that FIFA and PES are shying away from.” VRFocus
https://www.vrfocus.com/2017/08/preview-sociable-soccer-footballs-coming-home-to-vr/

“Everything seems to work well, with that old aftertaste that never hurts.” Eurogamer.it
http://www.eurogamer.it/articles/2017-08-28-sociable-soccer-prova-anteprima

 

Picture shaping up nicely for Gamescom

Hey guys!

Just a little summary of what has been going on. We have started to work on the gamescom build. A lot of things are coming together and you are starting to see the picture shaping as the puzzle becomes more complete. Do you remember that there was only three different hair and skin colors in Sensible? Well we got quite a lot more. We are also wrapping up work on a new stadium, player cards, inserting a new HUD and adding stuff to gameplay. This coming Monday we will make a new video and we got a press release coming up for Gamescom. Both will be released quite soon!

Stay tuned!

Sociable progress 2017

We haven’t posted for a while but we can assure you that we are hard at work with Sociable Soccer. The game will be out sometime during 2017. We’ve had to change the Q1 release because we were expecting some more staff to join us the last months of 2016 but that didn’t happen so naturally progress didn’t go as fast as we wanted. Most of the work the latest months have been about game/engine stability so there hasn’t been much to update about. The whole team are having a meeting in the middle of March in Helsinki and after that we hope to show you something new.

Until then,
Stay Sociable.

/The Combo-Breaker Team