Gamescom Summary

Hi guys.

I’m gonna give you a short summary of what happened the last week at Gamescom.

DAY 1
Me and Jon met in Cologne Tuesday afternoon for some refreshments at an event for developers called Respawn. The event focuses on devs making presentations about their work and you can also get some good feedback on your game from a dev perspective. Here I tried the Samsung 7 VR experience with Sociable Soccer for the first time. The depth of how you see things is really cool. Imagine yourself being at an arena where you have the best seats and then you look left and right while you play the game. On the Oculus things are even better and sharper of course but the Samsung 7 does a really good job despite not having the same power as a Geforce 9 or 10 card.

After some wine, grapes and cheese we packed down our stuff, jumped into a taxi and went towards Gamescom. We spent a good full hour with that taxi driver because of access problems to our hall. We’ve seen the Gamescom buildings from more than one angle, let me tell you that.

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After finally getting in we setup stuff. We had two phones with the Gear VR version, one laptop and one IOS version with bluetooth controllers with us. Also Jon had a cabinet of memorabilia. The cabinet was a really nice addition to the setup and we’re looking to do the same at other events. Besides Sociable Soccer the visitors could also play Jon’s classic game Wizzball on a Commodore 64. After setting everything up we had some late dinner at a latin restaurant.

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DAY 2

I arrived in Cologne from Dusseldorf where I was staying at a hotel near the airport since we booked our trips really late. It was a calm day at the fair since it was only media and other exhibitors there that day. I went around a little on my spare time and watched some of the games. This was the day when we had most of our meetings with publishers. Jon brought a VR Gear version with him to the meetings and more than often he then came back with the representatives to play the other versions.

DAY 3 & 4

So at our booth what mostly impressed players was the VR version. A lot of people came walking by and saw the VR kit and wanted a go, despite maybe not even liking football. It was great for us since many people might have gotten their first VR experience through Sociable Soccer. We had more media coming around and hopefully you’ll get to see the fruit of their hands on’s soon. I’ll publish media links in the next post.

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A thousand teams!

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We got more than 1000 teams to choose from in our game, if you multiply that with about 20 players in each team we got a database of 20 000 players. All teams will have classic players that you can unlock and let be part of your team. Bigger clubs will have more of them.

More news to come during this very exciting Gamescom week.

Trailer, VR & Events

Hi guys,

Yesterday we released this teaser trailer for the game. The meaning with this trailer is to show that football don’t need to be hard if you’re a novice, sure your opponent might score but you can always tackle him to the ground with a feeling of great satisfaction. And even if he scores a crucial goal games are over before you know it (3min). You don’t have to dwell about it, you can just challenge for another game.

We’ve also announced our VR mode which will work on systems which have VR support. We call it “Play as a God” mode. You’re this giant god walking through cities, stopping at stadions and controlling teams with your almighty powers. Sound fun? We hope so. It’s you who control the angle from which you see the game. No other advantages than that. Gameplay is not affected.

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We got events coming up.
From now and two weeks on (22nd July – 7th August), the game, in its current Work In Progress form, will be available to play at the Science Museum in London. You’ll be able to play the two player mode and the VR mode. So stop by and try it out if you’re close. It’s £8 for adults.

We’re also heading to Gamescom between the 17th and 21st of August and then to Sensidays, but I’ll create a seperate post about that. Check out Sensidays here. http://sensidays2016.nl/

As always, stay sociable!
/Your CM

In the summertime…

So I’ve just been to France for the European Championships. I was in Nice and I saw Sweden lose to Belgium and go out in the group stage. We (I’m Swedish) really sucked against Ireland, played okay defensively against Italy and showed how we can play against Belgium despite losing 0-1. But really the start of our campaign was so weak we got what we deserved.

Picture and Preview
Before I left for France we released a new picture and linked to a preview of the game from Glasgow.

The image is actually built on Sweden scoring against England in the 1992 championships. And the player right of the keeper is based on a legend in my local club Helsingborgs IF.
The image is actually built on Sweden scoring against England in the 1992 championships. And the player right of the keeper is based on a legend in my local club Helsingborgs IF.

“This was the best game I played at the show…. I feel this could be pure gold.” http://www.oneupgaming.co.uk/#!sociable-soccer-preview/syvu8

Mark those words from previewer David Cameron (don’t let the name scare you off). We hope to have similar quotes to thrive on as we go to Gamescom between the 17-21 of August.

So what’s going on at the office in Helsinki?
Jon was there last week and work on the basic game functions continue. There’s gonna be a Player Avatar Career mode where you pick a team and try to get that team to the ranking top. On the way you’ll unlock different goodies that help you out. Besides that we are in a month of sending out builds to publishers. We got some pretty good response and also we got a new mode which is in line with how the current gaming arena is changing right now. Expect an announcement about that soon.

Anything else?
There’s also the final from Glasgow where Declan Mcshane took a fine win to become the youngest winner from our European tour so far.

Expect some new announcements about the game and future events to come soon.
And as always. Stay Sociable
/Your CM Gustav

Nordic Game – Day 1

So this morning I packed down some gear and took the train to Malmö from my hometown Helsingborg. I met up with Jon at the event in Malmö and we unpacked everything and got great help from the staff at Nordic Game. They were fantastic, big shout out for them. Also big thanks to the event organizers and Jakob Riis who saved our asses for this event!

Anyhow, we got everything running and people started playing the game and then giving their opinions. Some had never played a football game, others had played a lot of FIFA, and some were retro fans of Sensible Soccer. People generally love the game, which our survey shows and will show you when we publish it here. You can see a gameplay video from day one here with Jon finishing off one guy with a 3-0 win. Another victory for the dev team against the public! *haha*

Also you have to see this and read the comments on reddit.

A Warning Example

https://www.reddit.com/r/Unity3D/comments/4jn01c/warning_example_of_the_kind_of_features_you_end/

/Your CM Gustav “Caniggia” Hedenborg

Hands on & GK:s

Hey there,

We want you! Join our tournament in Blackpool!

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We got a great week ahead and we want you all to follow us and discover the game. The people visiting Play EXPO Blackpool 30th of April – 1st of May, will be hands on with the game and will hopefully give you an insight into what it really feels like by sharing videos and commenting online. Me and Jon will be collecting the players feedback right there which will prove invaluable for the coming months of development. For you guys who are not able to join us at Blackpool (the unlucky majority), we really want your opinions on the videos coming from the show. There will also be a promotional video coming (no time estimate) which will introduce the goalkeepers and a few other additions.

Goalkeepers were our fans biggest concern game play wise since the latest video and so we’re happy to say they now react like they should. Lead programmer Jouni describes how they have now become better between the posts, “Slow rolling balls and kicks from midfield are no longer ways to score.” that’s reassuring because we saw goals where the keeper did absolutely nothing in some situations, Jouni goes on, “Once we show a few goalpost hits and a crab walking, jumping goalie in the next video, I think we’re going to make some people happy.”

So to sum up, our European Tour begins Saturday and besides the high probability of fan uploaded videos we are going to release a video featuring goalkeepers soon.

Stay Sociable People!
/Your CM.

Follow us on Twitter and FB if you haven’t already.

What you’d like

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About two weeks ago I asked what football feeling and what football moments you’d like to replicated in a game. I sorted out the answers from both Facebook and Twitter and this is some of what I got so far.

1) Crowd atmosphere – The feeling that the crowd is involved in the game you are playing. That they react with applauds when something good is going on, like a string of passes, or boo when someone puts in a horrible tackle. Also that when you do a fine build up that the crowd noise level increases with the shooting chance.

I remember when I was at the World Cup 2006 at the Olympia Stadion. It was my first World Cup game, Brazil vs Croatia. Me and my friend we heard the noise at a distance, the samba drums, the crowd chanting players names and the speaker announcing the players. We were a little bit late after having a pair of beers. We came to our gate, and then we took a step out and saw the whole arena. Green, yellow, blue, red and white. An ocean of different colors for each teams supporters. My jaw dropped, as a first World Cup experience it was amazing. It seemed like the world was a happy place at that moment. The wave went through the stadium. The beer tasted better than ever. That feeling. Anyhow. That was a big stadium. Small stadiums are also important, for small teams.

2) Stadiums – Big or small, they both got their charm. It’s great to be part of that 40.000 crowd when your favorite big club or country plays. But then you also have that local team stuck in the lower divisions (or smaller leagues) with, lets say, 5000-15000 in attendance. The stadium is much smaller, the noise level lower, you can hear everything a bit clearer. The pitch is more torn up because the groundsman works part time. Those kind of things.

3) The one touch game – So you manage to put 5 passes together, a good mix of both normal straight passes and passes with the after touch, the crowd goes weeeehhh, weeehhhh, weeehhh. And then the long through ball to unnamed player, who shots. GOOAAAAL. One touch passing (in Jon’s games) has always been that mix of using the after touch and not using it to trick slide tackling defenders.

Like I’ve said earlier. The passing is what I felt instantly as I played Sociable Soccer for the first time. It’s gonna have that classic feeling. Don’t worry.

So that was some of the things that people want the most. Of course I’ll discuss these with the team and I think at least number 1 is possible to some extent. Stadiums are a lot more tricky cause they need lots of time and individual care to make special. I’ll get back to you soon after I meet the team in Helsinki on Thursday-Friday.

As always. Stay Sociable.

Updating the old kickstarter

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Today, I updated the old kickstarter so that about 1700 people could get info on what we are doing. Many of them are probably already following us, but there could be a big number whom are in the dark. We excused ourselves for not being in contact for so long and then we showed the video and talked a little bit about the side view angle. I also described how I came to be Community Manager and gave some interesting facts (!?)

Lastly i briefly mentioned what we are working on now and in more detailed form it’s been a lot of art work, how we create different emblems, how we show maps when you are selecting teams and how every different screen in the menus should look etc. The kind of stuff that you don’t think about when you are a fan, but it still takes time to create these things I assure you. When it comes to the actual gameplay we are tuning passing and how the ball reacts, also goalkeepers animations are being inserted into the game engine.

I don’t have any specific pictures to show you right now but check out the new marketing pic at the top. Can you see the differences between it and the old one?

Until next time. Stay Sociable!

After the March video

So on Saturday we released the latest video and the focus for it was to show some of our menus and how the graphics will look in the side view angle. The general feedback through FB and Twitter has been good on both. I’ve added a few screenshots to the gallery to the right here on the blog. Check them out!

Also, listening to our fans, we know that goalkeepers was the main question mark after the video release, somebody even asked if they were based on a certain Chelsea keeper. Well truth be told then, they are. But you guys rest assured the GK:s will be worked on during the coming months.

If you got some more feedback just have your say on any of our social media. I read everything and try to reply or react to any comments as well as I can.

Thanks!