I’m gonna give you a short summary of what happened the last week at Gamescom.
Me and Jon met in Cologne Tuesday afternoon for some refreshments at an event for developers called Respawn. The event focuses on devs making presentations about their work and you can also get some good feedback on your game from a dev perspective. Here I tried the Samsung 7 VR experience with Sociable Soccer for the first time. The depth of how you see things is really cool. Imagine yourself being at an arena where you have the best seats and then you look left and right while you play the game. On the Oculus things are even better and sharper of course but the Samsung 7 does a really good job despite not having the same power as a Geforce 9 or 10 card.
After some wine, grapes and cheese we packed down our stuff, jumped into a taxi and went towards Gamescom. We spent a good full hour with that taxi driver because of access problems to our hall. We’ve seen the Gamescom buildings from more than one angle, let me tell you that.
After finally getting in we setup stuff. We had two phones with the Gear VR version, one laptop and one IOS version with bluetooth controllers with us. Also Jon had a cabinet of memorabilia. The cabinet was a really nice addition to the setup and we’re looking to do the same at other events. Besides Sociable Soccer the visitors could also play Jon’s classic game Wizzball on a Commodore 64. After setting everything up we had some late dinner at a latin restaurant.
I arrived in Cologne from Dusseldorf where I was staying at a hotel near the airport since we booked our trips really late. It was a calm day at the fair since it was only media and other exhibitors there that day. I went around a little on my spare time and watched some of the games. This was the day when we had most of our meetings with publishers. Jon brought a VR Gear version with him to the meetings and more than often he then came back with the representatives to play the other versions.
DAY 3 & 4
So at our booth what mostly impressed players was the VR version. A lot of people came walking by and saw the VR kit and wanted a go, despite maybe not even liking football. It was great for us since many people might have gotten their first VR experience through Sociable Soccer. We had more media coming around and hopefully you’ll get to see the fruit of their hands on’s soon. I’ll publish media links in the next post.
We got more than 1000 teams to choose from in our game, if you multiply that with about 20 players in each team we got a database of 20 000 players. All teams will have classic players that you can unlock and let be part of your team. Bigger clubs will have more of them.
More news to come during this very exciting Gamescom week.
Yesterday we released this teaser trailer for the game. The meaning with this trailer is to show that football don’t need to be hard if you’re a novice, sure your opponent might score but you can always tackle him to the ground with a feeling of great satisfaction. And even if he scores a crucial goal games are over before you know it (3min). You don’t have to dwell about it, you can just challenge for another game.
We’ve also announced our VR mode which will work on systems which have VR support. We call it “Play as a God” mode. You’re this giant god walking through cities, stopping at stadions and controlling teams with your almighty powers. Sound fun? We hope so. It’s you who control the angle from which you see the game. No other advantages than that. Gameplay is not affected.
We got events coming up.
From now and two weeks on (22nd July – 7th August), the game, in its current Work In Progress form, will be available to play at the Science Museum in London. You’ll be able to play the two player mode and the VR mode. So stop by and try it out if you’re close. It’s £8 for adults.
We’re also heading to Gamescom between the 17th and 21st of August and then to Sensidays, but I’ll create a seperate post about that. Check out Sensidays here. http://sensidays2016.nl/
So I’ve just been to France for the European Championships. I was in Nice and I saw Sweden lose to Belgium and go out in the group stage. We (I’m Swedish) really sucked against Ireland, played okay defensively against Italy and showed how we can play against Belgium despite losing 0-1. But really the start of our campaign was so weak we got what we deserved.
Picture and Preview
Before I left for France we released a new picture and linked to a preview of the game from Glasgow.
Mark those words from previewer David Cameron (don’t let the name scare you off). We hope to have similar quotes to thrive on as we go to Gamescom between the 17-21 of August.
So what’s going on at the office in Helsinki?
Jon was there last week and work on the basic game functions continue. There’s gonna be a Player Avatar Career mode where you pick a team and try to get that team to the ranking top. On the way you’ll unlock different goodies that help you out. Besides that we are in a month of sending out builds to publishers. We got some pretty good response and also we got a new mode which is in line with how the current gaming arena is changing right now. Expect an announcement about that soon.
There’s also the final from Glasgow where Declan Mcshane took a fine win to become the youngest winner from our European tour so far.
Expect some new announcements about the game and future events to come soon.
And as always. Stay Sociable /Your CM Gustav
We got a great week ahead and we want you all to follow us and discover the game. The people visiting Play EXPO Blackpool 30th of April – 1st of May, will be hands on with the game and will hopefully give you an insight into what it really feels like by sharing videos and commenting online. Me and Jon will be collecting the players feedback right there which will prove invaluable for the coming months of development. For you guys who are not able to join us at Blackpool (the unlucky majority), we really want your opinions on the videos coming from the show. There will also be a promotional video coming (no time estimate) which will introduce the goalkeepers and a few other additions.
Goalkeepers were our fans biggest concern game play wise since the latest video and so we’re happy to say they now react like they should. Lead programmer Jouni describes how they have now become better between the posts, “Slow rolling balls and kicks from midfield are no longer ways to score.” that’s reassuring because we saw goals where the keeper did absolutely nothing in some situations, Jouni goes on, “Once we show a few goalpost hits and a crab walking, jumping goalie in the next video, I think we’re going to make some people happy.”
So to sum up, our European Tour begins Saturday and besides the high probability of fan uploaded videos we are going to release a video featuring goalkeepers soon.
Stay Sociable People!
Follow us on Twitter and FB if you haven’t already.
Today, I updated the old kickstarter so that about 1700 people could get info on what we are doing. Many of them are probably already following us, but there could be a big number whom are in the dark. We excused ourselves for not being in contact for so long and then we showed the video and talked a little bit about the side view angle. I also described how I came to be Community Manager and gave some interesting facts (!?)
Lastly i briefly mentioned what we are working on now and in more detailed form it’s been a lot of art work, how we create different emblems, how we show maps when you are selecting teams and how every different screen in the menus should look etc. The kind of stuff that you don’t think about when you are a fan, but it still takes time to create these things I assure you. When it comes to the actual gameplay we are tuning passing and how the ball reacts, also goalkeepers animations are being inserted into the game engine.
I don’t have any specific pictures to show you right now but check out the new marketing pic at the top. Can you see the differences between it and the old one?