Progress update: Halloween work


He shoots… HE SCORES! YOU BEAAAAUTY!

Happy Halloween everyone! Our team says hi with the pic above. How do you think Sociable Soccer would stand out if it had “Scary as F***” instead of “Fast as F***”?

What a fantastic community we have this early on! There are already some people making themselves a name. Check out user Monkeydebris scoring headers in the video: Tibet – the Best a Man Can Get. He got challenged to achieve that with Tibet and did. Amazing!


There are so many other fans to mention, like the guys on the forums, on twitter, on Facebook, on Instagram and on and on.. Just doing a search on Sociable Soccer on Youtube brings up a lot of videos that would make any Community Manager happy in this early phase. Cheers to all your videos guys, and continue scoring while it’s still easy 😉 I’d like to see more goals where it hits the post or bar and then enters the goal. Can you do that? Let’s call it the post or bar challenge.

If you are a perfectionist when it comes to playing the beautiful game – why not take Game Designer Jon Hare’s advice in this Redbull article: 7 Sociable Soccer tips to guide you to victory. That will get you up to date on most of the sociable skills needed to succeed.

If we look back at the first 4 days after the release our target was mostly to eradicate tech problems that made the game crash, we’ve managed that well with the first patches released. If you still get a crash, please report it in the crash thread.

We now have new priorities to work on related to the feedback and our own knowledge, which are mainly tied to the goalkeepers and the general AI. This updating process will be done in steps to achieve the vision we have for the full version.  Don’t expect it all to be done in one sitting, but expect progress in the next patch.

Thanks for your support so far and let’s continue together – step by step – towards a game that will give you the best of football in 3 min halves.

#Sociablefist 👊
#TheBestofFootball
/The Sociable Team

NEW PATCH: Get in! Your keys are now working and your sprint is not forever.

Your CM is back at his desk. Doing what he loves most (getting a bad neck). I had to lock in our lead programmer and force him to do more work at the end of this weekend. It paid off. Have a look.

Changed in this patch:
– Added: Long sleeves for goalkeepers – winter is coming
– Added: Keyboard now assignable as a controller for player (can play controller vs. keyboard for a real handicap)
– Added: Keyboard and 8-directional digital control directions are properly smoothed
– Added: 8-directional arcade controllers & retro joysticks can be used through JoyToKey or similar (details in forums)
– Added: Joystick rumble support
– Added: Option menu toggle for disabling joystick rumble
– Fixed: Directional pad works in menus for all controllers
– Fixed: Ball momentum no longer lost when deflected from post/bar collision
– Fixed: Ball no longer gets stuck on top of goal bar (sorry, tricksters)
– Fixed: Sprint no longer lasts forever (sorry, speed freaks)

#sociablefist 
/The Sociable Soccer Team

http://steamcommunity.com/games/636690/announcements/detail/3024590958102862598

CM is sleeping patch from 21/10 [add/fixlist]

We saw many of you suffering from bugs that made it into the first release. Even though it’s Early Access, that’s just not right. We were planning to take it easy on our first weekend after crunch, instead we pushed a patch through.

Things that made it into this build:

  • Added: dynamic controller assignment; pick controllers before the match
  • Added: support for Logitech F310 & F710 series of controllers
  • Added: Clarification for game saving when playing the Boss Mode
  • Fixed: controller working in menus but not in-game
  • Fixed: buttons on PS3/PS4 DualShock controllers (circle/square reversed)
  • Fixed: hotfix for high refresh rate monitors; anything over 60fps had huge slowdown – if still having issues, change to 60 Hz or wait for next updates
  • Fixed: AI will no longer try to pass to its goal keeper, as this had some horrendous/hilarious results, sorry if you’ll miss it for the comical value
  • Fixed: sound effect volume setting in the in-game options now works
  • Fixed: bunch of UI, language and messaging issues

So, there you go. Some are going to remain broken, but fixing everything at once would mean we’d have to delay the update – and I know some of you were looking forward to this weekend.

Keyboard control, Goalie and AI updates are high on our priority list.

Sociable Soccer delayed until next week

Hi everyone,

We’ve been working non-stop for the last few months getting Sociable Soccer ready for Steam Early Access. Unfortunately we have hit a last minute bump in the road which means that Sociable Soccer will sadly not be released today on Steam.

We can say with confidence, though, that Sociable Soccer will now be coming to Early Access next week. The team is extremely disappointed that you won’t be able to play the game today but feel the wait will be worth it. Please hang in there with us, as we close in on releasing the first chapter of the greatest arcade football action game you’ve ever played.

/The Sociable Soccer Team

Stay on your Feet! All to play for as Sociable Soccer goes for goal on Steam Early Access this October 12th

‘Godfather of Football Games’ Jon Hare re-enters the frame to reclaim HIS trophy

London, United Kingdom – September 28th, 2017 – Legendary football game designer Jon Hare in partnership with “class act” Finnish studio Combo Breaker, today announced that Sociable Soccer, their much anticipated, fast-paced, arcade take on the beautiful game, will launch on October 12th on Steam Early Access. Easy to play and hard to master with a single player campaign mode, classic local multiplayer and online multiplayer available from launch and a 30,000 player card collecting online  team mode in the works.Sociable Soccer is a perfect blend of the instant playability of yesteryear and the power of modern technology.

The team also released a new mini trailer to celebrate the announcement.

“We’re hugely excited to be launching on Steam Early Access. This is the first step towards our vision of a new, truly cross-platform, online and offline football action game,” said Hare, also referencing the console, mobile and various VR platforms to follow. “Steam Early Access will help us to tweak gameplay, introduce more game modes and respond to fan feedback.”

Hare earned his ‘Godfather of football games’ moniker from designing two of the biggest football franchises of the 20th century in Microprose Soccer and the genre defining Sensible World of Soccer, one of the 10 most influential video games of all time according to Stanford University. Faithful to his sports game pedigree Sociable Soccer features over 1,000 club and national teams from around the World, with 67 international football trophies to compete for and lighter friendly game modes including trademark custom teams. Beneath its sleek visual presentation lies a game of significant complexity with pinpoint controls and tactical depth.

Follow us on Twitter: @Sociable_Soccer
Like us on Facebook: https://www.facebook.com/sociablesoccer/
Learn more about Sociable Soccer visit: www.sociablesoccer.com/
Steam Early Access Windows – https://t.co/K7WdQeF9yD

Polishing for Early Access Release Date

Hi Sociable fans!

We’d like to give a big thanks to our great fan base for your continuous support during the last weeks since Gamescom. We’ve had a lot of feedback on the game and previews from the show have been great.  We would also like to apologize about the confusion related to the EA release date. Late summer is an English term that can be interpreted on the words for non English native speakers but actually means “summer warmth that goes beyond the summer months” in this context.  Hope that clears much of the confusion!

At the office our team is working on many different things for the Early Access release . Menus, World Mode, tactics, stadium details, crowd and player characters improvements, and many gameplay additions are being inserted.

On the marketing side we are currently looking at a list for sending out preview builds for streamers and media.

Release date on Steam Early Access PC will be – 12th of October!

New discussions about the game are taking place at reddit and at the steam discussion forum. Please go there if you wish to have a bigger discussion about topics of interest. We try to answer most of the posts as well as we can.

A big thanks to all of you who help spread the word about the game out there – we really, really appreciate it!

Stay Sociable everyone!
/ Gustav – Community Manager

Sociable Questions #1 Before Early Accesss

Yesterday I asked what you would like me to write a blog post about and well, I could not select only one topic so I thought I’d take your questions and maybe answer a little more than you can on twitter. Here are some of the questions from yesterday.

Vasanth Kumar @gully_pointOur biggest Indian Supporter. Super passionate! 
Q: Tell us about the online leagues in the game, and how it works?
A: We can’t just yet. It is the third of our main modes and will include collecting player cards to form a strong side against opponents mainly online.

Rick Lindeman  – SWOS oracle, arranged the World Cup in SWOS last year. 
Q: Release date. Platforms. Vita/ps4 bundle?
A: We can’t reveal the release date yet. Hopefully we will do that during Gamescom. The first platform will be PC, then iOS and Android. A Vita/PS4 bundle would be nice, but nothing we have been thinking about yet.

James N –  – Loves turtles and pools of water at football pitches.
Q: Testing strategy?
A: Company X will do most of the testing before release. We are thinking about having an online stability demo released where you can try out online against a random opponent. If this happens we will announce it. For now the game will go straight to Early Access if nothing else is announced.

Dan – @Computer guy with 12.5 Vine loops!
Q: Will you be able to save and export your team name edits, and if so can you import others? and for bonus points could it be cross platform?
A:  Ideally we want an editing mode (player names and team names) in the first Early Access release. We will announce features as we get closer. If it’s not in the first release you will know and can make your decision based on that. I believe it will be in. An editing mode for us is one which you can share. Xbox is terrible with these kind of things like sharing files etc because of closed hardware. Other formats are easier and we know PES has an extensive editing community on PS4 and PC. We’d like something similar.

Cross platform is up to the platform holders. It doesn’t matter how awesome our skills are at the office when we code the game. If Microsoft and Sony does not allow it we can’t do nothing. It is a common misconception that most programming studios chose not to make cross platform games on their own. That is simply not true. Most people in tech want people to come together as much as possible.

– Chelsea fan who is enriching sports sole.
Q: If we can create our own teams and League’s and Cups.
A: You will be able to edit names when the said edit mode comes into place. In that way you can create a team by editing the names of a current team and overwriting old ones’. There will be a DIY mode for creating competitions. Details are yet to be announced for DIY but online it will work for up to 8 players a competition.

Well that was some of the questions answered a bit more extensively.
We’ll be back with more Sociable Questions shortly!

Sociable Soccer Early Access Steam Trailer & Press Release


Jon Hare’s Sociable Soccer to kick off big time on Steam Early Access this Summer

The godfather of the football game returns to his roots with this fast-paced, arcade take of the beautiful game

London, United Kingdom – August 10th, 2017 – Legendary football game designer Jon Hare’s Tower Studios in partnership with Finnish studio Combo Breaker, today announced that Sociable Soccer, Hare’s latest fast-paced, arcade take on the beautiful game, will launch in summer 2017 on Steam Early Access with Xbox One, PlayStation 4 and mobile platforms to follow. To celebrate the announcement Tower Studios have released a new Steam Early Access trailer that can be viewed on Youtube: https://www.youtube.com/watch?v=4DtNlaUEkm0&hd=1

“Sociable Soccer is a super quick, adrenaline soaked football action game, an unholy alliance of Guardiola’s tiki taka and Klopp’s gegenpressing, where ultra sharp passing and shooting can easily be thwarted by a well timed slide tackle.. something like Rocket League in boots”, said Jon Hare, Designer and Director of Sociable Soccer. “After nearly two years in development we are excited to be launching soon on Steam Early Access. The game has a whole world of soccer already in place and online and offline matches are playing like a dream. As we sprint towards full commercial launch in late 2017 we invite gamers and football lovers to become part of our game changing, new sports franchise as we add new features, game modes and updates every few weeks”.

‘Godfather of football games’ Jon Hare, designed two of the biggest football franchises of the 20th century in Microprose Soccer and the genre defining Sensible World of Soccer, one of the 10 most influential video games of all time according to Stanford University. Faithful to his sports game pedigree Sociable Soccer features over 1,000 club and national teams from around the world and over 30,000 players, with 67 international football trophies to compete for and lighter friendly game modes including trademark custom teams. Beneath its sleek visual presentation lies a game of significant complexity with pinpoint controls and tactical depth. Easy to play and hard to master with single player, classic local multiplayer, online multiplayer and manager modes all supported. Sociable Soccer is a perfect blend of the instant playability of yesteryear with the power of modern technology.

Steam Store Page: http://store.steampowered.com/app/636690/Sociable_Soccer/

About The Team
Sociable Soccer has been designed for modern technology from the ground up by a team of superstars from the European games development scene . “A designer can only be as good as the team around him” commented Jon “I waited almost 10 years until I found a team good enough to make my next football game with and the team behind Sociable Soccer is a combination of the very best of British design, Finnish engineering and French art”. Indeed the combined portfolio of Jon and the Combo Breaker team in their various roles is staggering: Sensible Soccer, Cannon Fodder, Max Payne, Alan Wake, Tomb Raider, Angry Birds, Bike Baron, Tower Bloxx, The Walking Dead. The list goes on and on with over 20 international #1 games between them.