Sociable Soccer wows Women’s Esports Championships and wins award as China’s most anticipated game for 2019.

PRESS RELEASE 4th January 2019

On December 21st, the 2018 Association of Friendship Forum and the Ding Awards Ceremony jointly organized by the Mobile Game Matrix, Game Intelligence, GameRes and Game Forum were held in Shenzhen, China and Hare’s new real-time competitive sports soccer game Sociable Soccer won the “Most Expected Game of the Year” award.

The Ding Awards were officially launched by the Chinese Game Association in 2016 to recognize outstanding companies and products in the game industry, inviting related business leaders to share the 2018 game industry events, look forward to the 2019 China game industry trends, and explore the development opportunities and possibilities of the industry.

Hare’s UK based company Tower Studios Ltd has been in partnership with Finnish developers Combo Breaker for over 3 years developing the cross-platform title. More recently it also reached a strategic co-operation with publishers Crazy Sports, distributers China Mobile’s Interactive Entertainment and the Chinese Super League (CSL) and a fully endorsed version of the game is due to get its first full launch on mobile platforms in China before the start of the new CSL season in March this year with comprehensive online and offline promotion operated by China Mobile’s channels, provincial APPs and entities covering the whole country.

Sociable Soccer’s unique online & offline “Light E-sports” football action & management, complete with the ‘Easy to play and hard to master’ playability of Sensible Soccer, has really tapped into the need in the Chinese market for a ‘zero threshold’ learning curve to attract ‘light’ players who love football games but find it hard to compete at the top level on more complex simulations, including many female players.

The data shows that there are 500 million sports users and 600 million game users in China, and the number of e-sports users is as high as 250 million of which, for some games, the user base is over 50% female. According to gamma data, the female games market in China had a total sales revenue of 43.07 billion yuan (US$6.5 billion) in 2017. 

For these reasons Sociable Soccer was chosen as one of the four e-sports games contested at the “2018 International Women’s E-Sports Championships” held in China last month. Thirty-two players fought fiercely during the three-day schedule and Chinese player Li Cuimin emerged as the champion of the Sociable Soccer competition.

“The most anticipated game of the year award and success at the Women’s E-sports Championships are a real bonus for us” said Hare “We are working with fantastic partners here in China and are also look forward to bringing the game home to Europe and the rest of the World on mobile and all other platforms as this year unfolds.”

http://game.people.com.cn/n1/2018/1226/c40130-30489112.html?from=groupmessage&isappinstalled=0

Sociable Soccer flies the flag for UK games industry in inaugural Chinese Import Expo

Press Release 12th November 2018

Sociable Soccer flies the flag for UK games industry in inaugural Chinese Import Expo

During the first-ever China International Import Expo (CIIE), held in Shanghai from Monday 5th to Saturday 10th November 2018, British creative companies signed eight deals with Chinese enterprises worth more than 40 million pounds ($52.7 million). The deals involved areas including TV, film, advertising and gaming.

“This is fantastic news which will bring growth to the creative sectors in the UK and China,” Baroness Rona Fairhead, British minister for Trade and Export Promotion, said at a signing ceremony for the eight deals on Wednesday “We see the CIIE as a really momentous event,” she said.

Representing the UK gaming industry was UK-based game developer Tower Studios, who along with China’s sports game company Crazy Sports and Chinese mobile game company Migu Interactive Entertainment agreed on a deal to produce, license and distribute popular mobile games in China.

“We and Crazy Sports will bring Tower Studios’ soccer-themed mobile game Sociable Soccer into the Chinese mainland market,” Fang Zhongjun, vice president of Migu Interactive Entertainment, told the Global Times.

“We provide internet broadcast services of top soccer matches for Chinese audiences, and now we are looking forward to offering domestic fans a good soccer mobile game.”

The signing ceremony between the companies was featured on CCTV’s national TV News in China, Jon Hare CEO of Tower Studios said “We are thrilled to be able to partner up with such powerful publishing partners here in China. Crazy Sports and Migu Interactive Entertainment are truly supportive publishing partners and their affiliation with the Chinese Super League and China Mobile gives us access to the 100 million football fans here that use their live football services.”

The long awaited football action game is due for release on mobile formats in China and throughout Asia early next year.

This article includes citations from an article dated 12.11.18 from en.people.cn

http://en.people.cn/n3/2018/1112/c90000-9517373.html

Update on the Chinese mobile version #1

Hi, an update on our Chinese project. 5000-10000 Chinese testers has had the opportunity to try out the game from Thursday and forward. This test mainly focus on making sure the servers work and that the “Build your team” mode has a good feeling of flow to it. We’re giving away cards and tokens all week to the beta testers to see how they do. We need to hit that right formula where people keep coming back for more.

  1. You chose your team from any of the Chinese teams in the game. You get a default squad with crap/low quality players. You receive some tokens so that you can buy new card packs and improve your team. You can sell your players or just let them get eaten to improve the hungry players stats.
  2. You setup your team, currently we only have formations and squad setup available.
  3. You match up via the server and play games versus the opponents team and tactics. This is controlled by AI as games via the mobile network is not stable enough for this quick paced game.
  4. You receive rewards in accordance with your performances and can improve the team.
  5. The mobile version will release on Android and iOS this autumn and will fully use the touch screen, either with an on screen joystick and 3-on-screen buttons (for shot, lob, pass) or with a one button does it all (light touch for pass, hard press for shot).

Having a huge user base of testers from the beginning is really good. We collect a lot of stats on what is going on, this will be useful when we go to other markets too.

That’s what is going on right now and you can also check out Crazysports official site – http://qcfy.fengkuang.cn/

Cheers!