Right now we’re refactoring our code and this will give us greater control over things like:
* game cameras
* calling up menu items during the game (for things like substitution menus)
* game statistics
* the main card collecting game mode
*AND after this Online play
As usual we will do things in steps and we’ll hopefully have some news to share about the features at the end of January.
We’d also like to thank our fans that helped us become the 3rd most trending football game on Steam during the holidays after PES and Football Manager. We are really enjoying your support and feedback and we hope you will help us continue to grow.
Your community manager here writing to you in the middle of the night. Yesterday the team met up in Helsinki. Well all but me because I am stuck in Sweden for now. I hope to join the others shortly though to spend some time together and work on our marketing strategies.
It’s now been almost 3 months since we released the game on Steam Early Access and the response is good for being a multiplayer game that is still not online. We hope to change that pretty soon though. Other things we will be working on in the near future are tactics, substitutions, penalties, free kick walls, yellow and red cards, suspensions, injuries etc – basic stuff in football that are still not in our game. Don’t expect it all to come at the same time, but expect it to slowly arrive, step by step.
We had our first reduced price when we put the game on holiday sale for 14.99€ and that sold us a few extra copies even bringing us to the “top sellers” on steam sports games for a while during Christmas. Now we are back at €19.99 again. Thanks to all our fans for buying the game and following us – it means the world.
So the community. Yes the community is very active on Discord, and on our FB and Twitter and I get the question “when is it out on PS4 and Nintendo Switch?” a lot. All we can say right now is that work will begin on console and mobile when the Steam Early Access Windows version is finished. We need to finish it on one format before we go on to another. Hopefully once it is finished on Windows the conversion to other formats won’t take that long.
We also have the real FIFA World Cup to look forward to and I would love for us to have a Single player World Cup Career Mode. In my fantasy you would pick your team, pick your squad, keep morale high in the squad, answer to the media, collect manager points for results, unlock classic players, etc etc. For me that would be a dream and something with a real replay value. I’m visionary and none of the above has been taken on by our designer yet, but you can still dream right?
Thanks again for your support and I’ll make sure you guys are in the loop as much as possible in 2018. Stay Sociable everyone!
Happy holidays everyone! Let’s look forward to big changes on the pitch for 2018 including online multiplayer. At the present we are also working on the tactics screen. We’ve been moving offices during Christmas and this has taken some time from our development, on the other hand, we will have a new fresh environment when we continue next year. We are all looking forward to taking the game to the next level.
Happy Halloween everyone! Our team says hi with the pic above. How do you think Sociable Soccer would stand out if it had “Scary as F***” instead of “Fast as F***”?
What a fantastic community we have this early on! There are already some people making themselves a name. Check out user Monkeydebris scoring headers in the video: Tibet – the Best a Man Can Get. He got challenged to achieve that with Tibet and did. Amazing!
There are so many other fans to mention, like the guys on the forums, on twitter, on Facebook, on Instagram and on and on.. Just doing a search on Sociable Soccer on Youtube brings up a lot of videos that would make any Community Manager happy in this early phase. Cheers to all your videos guys, and continue scoring while it’s still easy 😉 I’d like to see more goals where it hits the post or bar and then enters the goal. Can you do that? Let’s call it the post or bar challenge.
If you are a perfectionist when it comes to playing the beautiful game – why not take Game Designer Jon Hare’s advice in this Redbull article: 7 Sociable Soccer tips to guide you to victory. That will get you up to date on most of the sociable skills needed to succeed.
If we look back at the first 4 days after the release our target was mostly to eradicate tech problems that made the game crash, we’ve managed that well with the first patches released. If you still get a crash, please report it in the crash thread.
We now have new priorities to work on related to the feedback and our own knowledge, which are mainly tied to the goalkeepers and the general AI. This updating process will be done in steps to achieve the vision we have for the full version. Don’t expect it all to be done in one sitting, but expect progress in the next patch.
Thanks for your support so far and let’s continue together – step by step – towards a game that will give you the best of football in 3 min halves.
/The Sociable Team
We’ve been working non-stop for the last few months getting Sociable Soccer ready for Steam Early Access. Unfortunately we have hit a last minute bump in the road which means that Sociable Soccer will sadly not be released today on Steam.
We can say with confidence, though, that Sociable Soccer will now be coming to Early Access next week. The team is extremely disappointed that you won’t be able to play the game today but feel the wait will be worth it. Please hang in there with us, as we close in on releasing the first chapter of the greatest arcade football action game you’ve ever played.
‘Godfather of Football Games’ Jon Hare re-enters the frame to reclaim HIS trophy
London, United Kingdom – September 28th, 2017 – Legendary football game designer Jon Hare in partnership with “class act” Finnish studio Combo Breaker, today announced that Sociable Soccer, their much anticipated, fast-paced, arcade take on the beautiful game, will launch on October 12th on Steam Early Access. Easy to play and hard to master with a single player campaign mode, classic local multiplayer and online multiplayer available from launch and a 30,000 player card collecting online team mode in the works.Sociable Soccer is a perfect blend of the instant playability of yesteryear and the power of modern technology.
The team also released a new mini trailer to celebrate the announcement.
“We’re hugely excited to be launching on Steam Early Access. This is the first step towards our vision of a new, truly cross-platform, online and offline football action game,” said Hare, also referencing the console, mobile and various VR platforms to follow. “Steam Early Access will help us to tweak gameplay, introduce more game modes and respond to fan feedback.”
Hare earned his ‘Godfather of football games’ moniker from designing two of the biggest football franchises of the 20th century in Microprose Soccer and the genre defining Sensible World of Soccer, one of the 10 most influential video games of all time according to Stanford University. Faithful to his sports game pedigree Sociable Soccer features over 1,000 club and national teams from around the World, with 67 international football trophies to compete for and lighter friendly game modes including trademark custom teams. Beneath its sleek visual presentation lies a game of significant complexity with pinpoint controls and tactical depth.
We released a few screens for the European Cup games. They show Paris facing Bayern. They also show two of the managers you can upgrade to by winning challenges in our World mode. What do you people think?
We’d like to give a big thanks to our great fan base for your continuous support during the last weeks since Gamescom. We’ve had a lot of feedback on the game and previews from the show have been great. We would also like to apologize about the confusion related to the EA release date. Late summer is an English term that can be interpreted on the words for non English native speakers but actually means “summer warmth that goes beyond the summer months” in this context. Hope that clears much of the confusion!
At the office our team is working on many different things for the Early Access release . Menus, World Mode, tactics, stadium details, crowd and player characters improvements, and many gameplay additions are being inserted.
On the marketing side we are currently looking at a list for sending out preview builds for streamers and media.
New discussions about the game are taking place at reddit and at the steam discussion forum. Please go there if you wish to have a bigger discussion about topics of interest. We try to answer most of the posts as well as we can.
A big thanks to all of you who help spread the word about the game out there – we really, really appreciate it!
Stay Sociable everyone!
/ Gustav – Community Manager
Jon Hare’s Sociable Soccer to kick off big time on Steam Early Access this Summer
The godfather of the football game returns to his roots with this fast-paced, arcade take of the beautiful game
London, United Kingdom – August 10th, 2017 – Legendary football game designer Jon Hare’s Tower Studios in partnership with Finnish studio Combo Breaker, today announced that Sociable Soccer, Hare’s latest fast-paced, arcade take on the beautiful game, will launch in summer 2017 on Steam Early Access with Xbox One, PlayStation 4 and mobile platforms to follow. To celebrate the announcement Tower Studios have released a new Steam Early Access trailer that can be viewed on Youtube: https://www.youtube.com/watch?v=4DtNlaUEkm0&hd=1
“Sociable Soccer is a super quick, adrenaline soaked football action game, an unholy alliance of Guardiola’s tiki taka and Klopp’s gegenpressing, where ultra sharp passing and shooting can easily be thwarted by a well timed slide tackle.. something like Rocket League in boots”, said Jon Hare, Designer and Director of Sociable Soccer. “After nearly two years in development we are excited to be launching soon on Steam Early Access. The game has a whole world of soccer already in place and online and offline matches are playing like a dream. As we sprint towards full commercial launch in late 2017 we invite gamers and football lovers to become part of our game changing, new sports franchise as we add new features, game modes and updates every few weeks”.
‘Godfather of football games’ Jon Hare, designed two of the biggest football franchises of the 20th century in Microprose Soccer and the genre defining Sensible World of Soccer, one of the 10 most influential video games of all time according to Stanford University. Faithful to his sports game pedigree Sociable Soccer features over 1,000 club and national teams from around the world and over 30,000 players, with 67 international football trophies to compete for and lighter friendly game modes including trademark custom teams. Beneath its sleek visual presentation lies a game of significant complexity with pinpoint controls and tactical depth. Easy to play and hard to master with single player, classic local multiplayer, online multiplayer and manager modes all supported. Sociable Soccer is a perfect blend of the instant playability of yesteryear with the power of modern technology.
About The Team
Sociable Soccer has been designed for modern technology from the ground up by a team of superstars from the European games development scene . “A designer can only be as good as the team around him” commented Jon “I waited almost 10 years until I found a team good enough to make my next football game with and the team behind Sociable Soccer is a combination of the very best of British design, Finnish engineering and French art”. Indeed the combined portfolio of Jon and the Combo Breaker team in their various roles is staggering: Sensible Soccer, Cannon Fodder, Max Payne, Alan Wake, Tomb Raider, Angry Birds, Bike Baron, Tower Bloxx, The Walking Dead. The list goes on and on with over 20 international #1 games between them.