‘Godfather of Football Games’ Jon Hare re-enters the frame to reclaim HIS trophy
London, United Kingdom – September 28th, 2017 – Legendary football game designer Jon Hare in partnership with “class act” Finnish studio Combo Breaker, today announced that Sociable Soccer, their much anticipated, fast-paced, arcade take on the beautiful game, will launch on October 12th on Steam Early Access. Easy to play and hard to master with a single player campaign mode, classic local multiplayer and online multiplayer available from launch and a 30,000 player card collecting online team mode in the works.Sociable Soccer is a perfect blend of the instant playability of yesteryear and the power of modern technology.
The team also released a new mini trailer to celebrate the announcement.
“We’re hugely excited to be launching on Steam Early Access. This is the first step towards our vision of a new, truly cross-platform, online and offline football action game,” said Hare, also referencing the console, mobile and various VR platforms to follow. “Steam Early Access will help us to tweak gameplay, introduce more game modes and respond to fan feedback.”
Hare earned his ‘Godfather of football games’ moniker from designing two of the biggest football franchises of the 20th century in Microprose Soccer and the genre defining Sensible World of Soccer, one of the 10 most influential video games of all time according to Stanford University. Faithful to his sports game pedigree Sociable Soccer features over 1,000 club and national teams from around the World, with 67 international football trophies to compete for and lighter friendly game modes including trademark custom teams. Beneath its sleek visual presentation lies a game of significant complexity with pinpoint controls and tactical depth.
Yesterday we released this teaser trailer for the game. The meaning with this trailer is to show that football don’t need to be hard if you’re a novice, sure your opponent might score but you can always tackle him to the ground with a feeling of great satisfaction. And even if he scores a crucial goal games are over before you know it (3min). You don’t have to dwell about it, you can just challenge for another game.
We’ve also announced our VR mode which will work on systems which have VR support. We call it “Play as a God” mode. You’re this giant god walking through cities, stopping at stadions and controlling teams with your almighty powers. Sound fun? We hope so. It’s you who control the angle from which you see the game. No other advantages than that. Gameplay is not affected.
We got events coming up.
From now and two weeks on (22nd July – 7th August), the game, in its current Work In Progress form, will be available to play at the Science Museum in London. You’ll be able to play the two player mode and the VR mode. So stop by and try it out if you’re close. It’s £8 for adults.
We’re also heading to Gamescom between the 17th and 21st of August and then to Sensidays, but I’ll create a seperate post about that. Check out Sensidays here. http://sensidays2016.nl/
So this morning I packed down some gear and took the train to Malmö from my hometown Helsingborg. I met up with Jon at the event in Malmö and we unpacked everything and got great help from the staff at Nordic Game. They were fantastic, big shout out for them. Also big thanks to the event organizers and Jakob Riis who saved our asses for this event!
Anyhow, we got everything running and people started playing the game and then giving their opinions. Some had never played a football game, others had played a lot of FIFA, and some were retro fans of Sensible Soccer. People generally love the game, which our survey shows and will show you when we publish it here. You can see a gameplay video from day one here with Jon finishing off one guy with a 3-0 win. Another victory for the dev team against the public! *haha*
Also you have to see this and read the comments on reddit.
If you guys were active on Twitter, Youtube and Facebook you’ve already seen our video on goal nets. I remember when I was back at my former job, that a lot of fans asked me about the goal nets and they always brought up another game called Football Kingdom and how they looked in it. The feeling fans want is that the net moves realistically with a nice ripple effect to it.
So when I arrived in Helsinki and for the first time set foot in the office I thought to myself, let’s start with something easy. After having introduced myself to the team, I asked Jouni, “How does net physics work?”, and I wasn’t even expecting them to work, but they did and Jouni showed me. This was even before I had tried the game out so it was the first time I saw a 3D element in the game. It looked colorful and realistic and I was impressed.
There’s another reason why I posted this video now and it is mainly because we are working on Goalkeepers at the moment. Since I don’t have any footage of that (yet), I thought it was nice to post something that relates to them. I can also tell you that, since last week, post and bar physics have also been introduced. That means that in the videos you’ve seen of gameplay so far, you either shot within or outside the goal, or inside or above the bar. 😀
The video above has now been released on Youtube, FB and Instagram. It shows us playing our first office cup. All teams, roughly 1000 were available for selection and in the first cup we went with National Teams. Armenia (Jon) managed to win that one vs Jouni’s Finland.
In the second cup we took club teams and the video shows that final. Among the teams chosen were Liverpool, Marseille, Celtic and Norwich. Jon again, very much in form this evening, won that one too turning the scores from 0-2 to 5-2.
Then came the custom teams. As you’ll see in the pic a bit further down I managed to totally revamp my game. In the first match I played our lead artist Amar. I trashed him 10-0 and I felt terrible. The 10-0 result also prompted a bug in the game in which the game couldn’t print both numbers as the scores were shown. Jouni later tried to simulate the bug but only reached 9.
I apologized to Amar but felt this kind of force building up, like I had broken through and that it would take a lot to stop me now. My advantage came from me anticipating the next move of my opponent and planning my moves before that, just like in real football. First thing is of course to have a good first touch and so what led to this advantage I think I had in those last games (which I won comfortably) was that I managed a fast passing game with quite quick directional moves dribbling wise. In that final I beat Jouni 8 springrolls to 2 shish kebabs. We then went for hamburgers and beer, totally ignoring our teams.
It was a great and fun cup and although there is still not any goalkeepers to talk about you can see that there is a real and competitive game in development. I’ll detail some improvements since February in the next post.
As always. Stay Sociable.
Participating in the cup was Jon Hare (Game Designer), Jouni Mannonen (Lead Programmer) and Amar Djouad (Lead Artist) and myself (your CM damn it!). We were also joined by Antti Svenn from Grand Cru and Henri Dammert, expert on retro games and game music. Thanks to you all and a special thanks to Antti for providing the refreshments ;D
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