First cup at the office

The video above has now been released on Youtube, FB and Instagram. It shows us playing our first office cup. All teams, roughly 1000 were available for selection and in the first cup we went with National Teams. Armenia (Jon) managed to win that one vs Jouni’s Finland.

In the second cup we took club teams and the video shows that final. Among the teams chosen were Liverpool, Marseille, Celtic and Norwich. Jon again, very much in form this evening, won that one too turning the scores from 0-2 to 5-2.

Then came the custom teams. As you’ll see in the pic a bit further down I managed to totally revamp my game. In the first match I played our lead artist Amar. I trashed him 10-0 and I felt terrible. The 10-0 result also prompted a bug in the game in which the game couldn’t print both numbers as the scores were shown. Jouni later tried to simulate the bug but only reached 9.

I apologized to Amar but felt this kind of force building up, like I had broken through and that it would take a lot to stop me now. My advantage came from me anticipating the next move of my opponent and planning my moves before that, just like in real football. First thing is of course to have a good first touch and so what led to this advantage I think I had in those last games (which I won comfortably) was that I managed a fast passing game with quite quick directional moves dribbling wise. In that final I beat Jouni 8 springrolls to 2 shish kebabs. We then went for hamburgers and beer, totally ignoring our teams.

chinesefood

It was a great and fun cup and although there is still not any goalkeepers to talk about you can see that there is a real and competitive game in development. I’ll detail some improvements since February in the next post.

As always. Stay Sociable.

Participating in the cup was Jon Hare (Game Designer), Jouni Mannonen (Lead Programmer) and Amar Djouad (Lead Artist) and myself (your CM damn it!). We were also joined by Antti Svenn from Grand Cru and Henri Dammert, expert on retro games and game music. Thanks to you all and a special thanks to Antti for providing the refreshments ;D

What you’d like

ss-_marketing-material-_02copy_2

About two weeks ago I asked what football feeling and what football moments you’d like to replicated in a game. I sorted out the answers from both Facebook and Twitter and this is some of what I got so far.

1) Crowd atmosphere – The feeling that the crowd is involved in the game you are playing. That they react with applauds when something good is going on, like a string of passes, or boo when someone puts in a horrible tackle. Also that when you do a fine build up that the crowd noise level increases with the shooting chance.

I remember when I was at the World Cup 2006 at the Olympia Stadion. It was my first World Cup game, Brazil vs Croatia. Me and my friend we heard the noise at a distance, the samba drums, the crowd chanting players names and the speaker announcing the players. We were a little bit late after having a pair of beers. We came to our gate, and then we took a step out and saw the whole arena. Green, yellow, blue, red and white. An ocean of different colors for each teams supporters. My jaw dropped, as a first World Cup experience it was amazing. It seemed like the world was a happy place at that moment. The wave went through the stadium. The beer tasted better than ever. That feeling. Anyhow. That was a big stadium. Small stadiums are also important, for small teams.

2) Stadiums – Big or small, they both got their charm. It’s great to be part of that 40.000 crowd when your favorite big club or country plays. But then you also have that local team stuck in the lower divisions (or smaller leagues) with, lets say, 5000-15000 in attendance. The stadium is much smaller, the noise level lower, you can hear everything a bit clearer. The pitch is more torn up because the groundsman works part time. Those kind of things.

3) The one touch game – So you manage to put 5 passes together, a good mix of both normal straight passes and passes with the after touch, the crowd goes weeeehhh, weeehhhh, weeehhh. And then the long through ball to unnamed player, who shots. GOOAAAAL. One touch passing (in Jon’s games) has always been that mix of using the after touch and not using it to trick slide tackling defenders.

Like I’ve said earlier. The passing is what I felt instantly as I played Sociable Soccer for the first time. It’s gonna have that classic feeling. Don’t worry.

So that was some of the things that people want the most. Of course I’ll discuss these with the team and I think at least number 1 is possible to some extent. Stadiums are a lot more tricky cause they need lots of time and individual care to make special. I’ll get back to you soon after I meet the team in Helsinki on Thursday-Friday.

As always. Stay Sociable.

Jon at the GDC16

Our sociable man Jon Hare has been visiting the Game Developers Conference 2016 (GDC16) in San Francisco for the last couple of days. For many game developers the GDC is probably the first event of the year and the biggest place to show their game to other colleagues in the business. It’s a place where you look for inspiration, learn about the new tech stuff, and get feedback on your early-in-development product.

FB_IMG_1458354560119
On the pic Jon can be seen with Dave Nottingham, an old friend who was part of the team that published SWOS at Warner back in the 90’s.

We’ll have more news from the GDC and about the game soon.

Meanwhile. Stay Sociable.

Updating the old kickstarter

ss-marketingscreen_-marketing-_0010copy_3

Today, I updated the old kickstarter so that about 1700 people could get info on what we are doing. Many of them are probably already following us, but there could be a big number whom are in the dark. We excused ourselves for not being in contact for so long and then we showed the video and talked a little bit about the side view angle. I also described how I came to be Community Manager and gave some interesting facts (!?)

Lastly i briefly mentioned what we are working on now and in more detailed form it’s been a lot of art work, how we create different emblems, how we show maps when you are selecting teams and how every different screen in the menus should look etc. The kind of stuff that you don’t think about when you are a fan, but it still takes time to create these things I assure you. When it comes to the actual gameplay we are tuning passing and how the ball reacts, also goalkeepers animations are being inserted into the game engine.

I don’t have any specific pictures to show you right now but check out the new marketing pic at the top. Can you see the differences between it and the old one?

Until next time. Stay Sociable!

After the March video

So on Saturday we released the latest video and the focus for it was to show some of our menus and how the graphics will look in the side view angle. The general feedback through FB and Twitter has been good on both. I’ve added a few screenshots to the gallery to the right here on the blog. Check them out!

Also, listening to our fans, we know that goalkeepers was the main question mark after the video release, somebody even asked if they were based on a certain Chelsea keeper. Well truth be told then, they are. But you guys rest assured the GK:s will be worked on during the coming months.

If you got some more feedback just have your say on any of our social media. I read everything and try to reply or react to any comments as well as I can.

Thanks!

The first sociable post!

Hi there footie fans from all over the world. I’m glad to get this page up and running and on here you’ll get all the info you’ll ever need about our game Sociable Soccer.

Let me tell you a little about myself. I’m Gustav Hedenborg, also known under the nickname Caniggia for fans of other football titles. I took that nickname because of a beautiful goal that player scored against Nigeria in the World Cup 1994.

So how come i’m posting on this blog and how did I get involved in this? Well after a few years as a Community Manager for Konami in the Nordic region I decided to quit and try something else. Like selling alcohol. It is actually my four year anniversary this month at Systembolaget, Sweden’s state regulated store which is the only store in Sweden which is allowed to sell alcohol to the public, excluding restaurants and bars.

Anyhow back to my career in games. Three weeks ago I got a mail that I had sent to Jon during the kickstarter campaign forwarded to SamiV, we had a brief interview on Skype and now I am here as Community/Social Media Manager for Sociable Soccer. It’s a great opportunity for me to work close with a development team and also to work with Jon who has been such an awesome inspiration in the games industry.

Sensible Soccer was one of the first football games I ever played and that was back in 92/93, before that I had only played Nintendo’s World Championship Soccer which was fun but didn’t come close to the realism I thought I had with Sensible Soccer. I really liked that the players had different attributes and real names, and the feeling when you picked up passing and shooting was also a genuine wow moment.

That’s some of the info about me and my history.

I’m looking forward to answer all of your questions, so fire away!

The goal that made me take the nickname “Caniggia”