Gamescom Summary

Hi guys.

I’m gonna give you a short summary of what happened the last week at Gamescom.

DAY 1
Me and Jon met in Cologne Tuesday afternoon for some refreshments at an event for developers called Respawn. The event focuses on devs making presentations about their work and you can also get some good feedback on your game from a dev perspective. Here I tried the Samsung 7 VR experience with Sociable Soccer for the first time. The depth of how you see things is really cool. Imagine yourself being at an arena where you have the best seats and then you look left and right while you play the game. On the Oculus things are even better and sharper of course but the Samsung 7 does a really good job despite not having the same power as a Geforce 9 or 10 card.

After some wine, grapes and cheese we packed down our stuff, jumped into a taxi and went towards Gamescom. We spent a good full hour with that taxi driver because of access problems to our hall. We’ve seen the Gamescom buildings from more than one angle, let me tell you that.

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After finally getting in we setup stuff. We had two phones with the Gear VR version, one laptop and one IOS version with bluetooth controllers with us. Also Jon had a cabinet of memorabilia. The cabinet was a really nice addition to the setup and we’re looking to do the same at other events. Besides Sociable Soccer the visitors could also play Jon’s classic game Wizzball on a Commodore 64. After setting everything up we had some late dinner at a latin restaurant.

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DAY 2

I arrived in Cologne from Dusseldorf where I was staying at a hotel near the airport since we booked our trips really late. It was a calm day at the fair since it was only media and other exhibitors there that day. I went around a little on my spare time and watched some of the games. This was the day when we had most of our meetings with publishers. Jon brought a VR Gear version with him to the meetings and more than often he then came back with the representatives to play the other versions.

DAY 3 & 4

So at our booth what mostly impressed players was the VR version. A lot of people came walking by and saw the VR kit and wanted a go, despite maybe not even liking football. It was great for us since many people might have gotten their first VR experience through Sociable Soccer. We had more media coming around and hopefully you’ll get to see the fruit of their hands on’s soon. I’ll publish media links in the next post.

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A thousand teams!

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We got more than 1000 teams to choose from in our game, if you multiply that with about 20 players in each team we got a database of 20 000 players. All teams will have classic players that you can unlock and let be part of your team. Bigger clubs will have more of them.

More news to come during this very exciting Gamescom week.

You know that moment teaser… and to be wireless

We’ve just released our new gameplay trailer. It’s a 30 sec teaser trailer showing some shots and saves.

Also we made two videos showing us and some friends at the office playing the game with wireless controls on an Ipad.

and number two…

First Q & A

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Hi there fans!

Friday 1½ week ago we did a live broadcast at my place where I answered many of the fan questions. A bunch of mates of mine who had never played the game before got together and tried out the latest build. Nationalities represented were: Sweden, Argentina, Australia, Germany & Syria which gave interesting and different perspectives on the game. You can see it by clicking the two links below.

Part one
Part two

For the next live broadcast I’ll do both Twitch and FB Live Broadcast at the same time. That will show the game in all its glory and also you can ask your questions live.

Looking forward to that.

Stay Sociable!
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